mesa/st: Track complete access qualifier for images

Don't turn gl_access_qualifier coming from NIR back into GL enums,
losing information in the process.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20612>
This commit is contained in:
Rob Clark
2023-01-09 11:23:39 -08:00
committed by Marge Bot
parent e8e7f06f10
commit 5fb0992a53
7 changed files with 22 additions and 47 deletions

View File

@@ -830,12 +830,6 @@ update_uniforms_shader_info(struct gl_shader_program *prog,
/* Set image access qualifiers */ /* Set image access qualifiers */
enum gl_access_qualifier image_access = enum gl_access_qualifier image_access =
state->current_var->data.access; state->current_var->data.access;
const GLenum access =
(image_access & ACCESS_NON_WRITEABLE) ?
((image_access & ACCESS_NON_READABLE) ? GL_NONE :
GL_READ_ONLY) :
((image_access & ACCESS_NON_READABLE) ? GL_WRITE_ONLY :
GL_READ_WRITE);
int image_index; int image_index;
if (state->current_var->data.bindless) { if (state->current_var->data.bindless) {
@@ -850,7 +844,7 @@ update_uniforms_shader_info(struct gl_shader_program *prog,
for (unsigned j = sh->Program->sh.NumBindlessImages; for (unsigned j = sh->Program->sh.NumBindlessImages;
j < state->next_bindless_image_index; j++) { j < state->next_bindless_image_index; j++) {
sh->Program->sh.BindlessImages[j].access = access; sh->Program->sh.BindlessImages[j].image_access = image_access;
} }
sh->Program->sh.NumBindlessImages = state->next_bindless_image_index; sh->Program->sh.NumBindlessImages = state->next_bindless_image_index;
@@ -866,7 +860,7 @@ update_uniforms_shader_info(struct gl_shader_program *prog,
for (unsigned i = image_index; for (unsigned i = image_index;
i < MIN2(state->next_image_index, MAX_IMAGE_UNIFORMS); i++) { i < MIN2(state->next_image_index, MAX_IMAGE_UNIFORMS); i++) {
sh->Program->sh.ImageAccess[i] = access; sh->Program->sh.image_access[i] = image_access;
} }
} }

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@@ -1111,8 +1111,8 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
blob_write_uint32(metadata, glprog->ExternalSamplersUsed); blob_write_uint32(metadata, glprog->ExternalSamplersUsed);
blob_write_uint32(metadata, glprog->sh.ShaderStorageBlocksWriteAccess); blob_write_uint32(metadata, glprog->sh.ShaderStorageBlocksWriteAccess);
blob_write_bytes(metadata, glprog->sh.ImageAccess, blob_write_bytes(metadata, glprog->sh.image_access,
sizeof(glprog->sh.ImageAccess)); sizeof(glprog->sh.image_access));
blob_write_bytes(metadata, glprog->sh.ImageUnits, blob_write_bytes(metadata, glprog->sh.ImageUnits,
sizeof(glprog->sh.ImageUnits)); sizeof(glprog->sh.ImageUnits));
@@ -1163,8 +1163,8 @@ read_shader_metadata(struct blob_reader *metadata,
glprog->ExternalSamplersUsed = blob_read_uint32(metadata); glprog->ExternalSamplersUsed = blob_read_uint32(metadata);
glprog->sh.ShaderStorageBlocksWriteAccess = blob_read_uint32(metadata); glprog->sh.ShaderStorageBlocksWriteAccess = blob_read_uint32(metadata);
blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess, blob_copy_bytes(metadata, (uint8_t *) glprog->sh.image_access,
sizeof(glprog->sh.ImageAccess)); sizeof(glprog->sh.image_access));
blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits, blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
sizeof(glprog->sh.ImageUnits)); sizeof(glprog->sh.ImageUnits));

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@@ -604,16 +604,9 @@ struct gl_program
*/ */
GLubyte ImageUnits[MAX_IMAGE_UNIFORMS]; GLubyte ImageUnits[MAX_IMAGE_UNIFORMS];
/** /** Access qualifier from linked shader
* Access qualifier specified in the shader for each image uniform
* index. Either \c GL_READ_ONLY, \c GL_WRITE_ONLY, \c
* GL_READ_WRITE, or \c GL_NONE to indicate both read-only and
* write-only.
*
* It may be different, though only more strict than the value of
* \c gl_image_unit::Access for the corresponding image unit.
*/ */
GLenum16 ImageAccess[MAX_IMAGE_UNIFORMS]; enum gl_access_qualifier image_access[MAX_IMAGE_UNIFORMS];
GLuint NumUniformBlocks; GLuint NumUniformBlocks;
struct gl_uniform_block **UniformBlocks; struct gl_uniform_block **UniformBlocks;
@@ -924,10 +917,9 @@ struct gl_bindless_image
/** Whether this bindless image is bound to a unit. */ /** Whether this bindless image is bound to a unit. */
GLboolean bound; GLboolean bound;
/** Access qualifier (GL_READ_WRITE, GL_READ_ONLY, GL_WRITE_ONLY, or /** Access qualifier from linked shader
* GL_NONE to indicate both read-only and write-only)
*/ */
GLenum16 access; enum gl_access_qualifier image_access;
/** Pointer to the base of the data. */ /** Pointer to the base of the data. */
GLvoid *data; GLvoid *data;

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@@ -365,7 +365,7 @@ get_image_handle(struct gl_context *ctx, struct gl_texture_object *texObj,
/* Request a new image handle from the driver. */ /* Request a new image handle from the driver. */
struct pipe_image_view image; struct pipe_image_view image;
st_convert_image(st_context(ctx), &imgObj, &image, GL_READ_WRITE); st_convert_image(st_context(ctx), &imgObj, &image, 0);
handle = ctx->pipe->create_image_handle(ctx->pipe, &image); handle = ctx->pipe->create_image_handle(ctx->pipe, &image);
if (!handle) { if (!handle) {
mtx_unlock(&ctx->Shared->HandlesMutex); mtx_unlock(&ctx->Shared->HandlesMutex);

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@@ -49,7 +49,7 @@
*/ */
void void
st_convert_image(const struct st_context *st, const struct gl_image_unit *u, st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
struct pipe_image_view *img, unsigned shader_access) struct pipe_image_view *img, enum gl_access_qualifier shader_access)
{ {
struct gl_texture_object *stObj = u->TexObj; struct gl_texture_object *stObj = u->TexObj;
@@ -69,22 +69,11 @@ st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
unreachable("bad gl_image_unit::Access"); unreachable("bad gl_image_unit::Access");
} }
switch (shader_access) { img->shader_access = 0;
case GL_NONE: if (!(shader_access & ACCESS_NON_READABLE))
img->shader_access = 0; img->shader_access |= PIPE_IMAGE_ACCESS_READ;
break; if (!(shader_access & ACCESS_NON_WRITEABLE))
case GL_READ_ONLY: img->shader_access |= PIPE_IMAGE_ACCESS_WRITE;
img->shader_access = PIPE_IMAGE_ACCESS_READ;
break;
case GL_WRITE_ONLY:
img->shader_access = PIPE_IMAGE_ACCESS_WRITE;
break;
case GL_READ_WRITE:
img->shader_access = PIPE_IMAGE_ACCESS_READ_WRITE;
break;
default:
unreachable("bad gl_image_unit::Access");
}
if (stObj->Target == GL_TEXTURE_BUFFER) { if (stObj->Target == GL_TEXTURE_BUFFER) {
struct gl_buffer_object *stbuf = stObj->BufferObject; struct gl_buffer_object *stbuf = stObj->BufferObject;
@@ -141,7 +130,7 @@ void
st_convert_image_from_unit(const struct st_context *st, st_convert_image_from_unit(const struct st_context *st,
struct pipe_image_view *img, struct pipe_image_view *img,
GLuint imgUnit, GLuint imgUnit,
unsigned shader_access) enum gl_access_qualifier image_access)
{ {
struct gl_image_unit *u = &st->ctx->ImageUnits[imgUnit]; struct gl_image_unit *u = &st->ctx->ImageUnits[imgUnit];
@@ -150,7 +139,7 @@ st_convert_image_from_unit(const struct st_context *st,
return; return;
} }
st_convert_image(st, u, img, shader_access); st_convert_image(st, u, img, image_access);
} }
static void static void
@@ -169,7 +158,7 @@ st_bind_images(struct st_context *st, struct gl_program *prog,
struct pipe_image_view *img = &images[i]; struct pipe_image_view *img = &images[i];
st_convert_image_from_unit(st, img, prog->sh.ImageUnits[i], st_convert_image_from_unit(st, img, prog->sh.ImageUnits[i],
prog->sh.ImageAccess[i]); prog->sh.image_access[i]);
} }
struct pipe_context *pipe = st->pipe; struct pipe_context *pipe = st->pipe;

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@@ -355,7 +355,7 @@ st_feedback_draw_vbo(struct gl_context *ctx,
struct pipe_image_view *img = &images[i]; struct pipe_image_view *img = &images[i];
st_convert_image_from_unit(st, img, prog->sh.ImageUnits[i], st_convert_image_from_unit(st, img, prog->sh.ImageUnits[i],
prog->sh.ImageAccess[i]); prog->sh.image_access[i]);
struct pipe_resource *res = img->resource; struct pipe_resource *res = img->resource;
if (!res) if (!res)

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@@ -550,7 +550,7 @@ st_create_image_handle_from_unit(struct st_context *st,
struct pipe_context *pipe = st->pipe; struct pipe_context *pipe = st->pipe;
struct pipe_image_view img; struct pipe_image_view img;
st_convert_image_from_unit(st, &img, imgUnit, GL_READ_WRITE); st_convert_image_from_unit(st, &img, imgUnit, 0);
return pipe->create_image_handle(pipe, &img); return pipe->create_image_handle(pipe, &img);
} }