zink: fix 64bit float shader ops
this was being set from back before zink actually supported 64bit natively and only 32bit was functional, but it breaks 64bit support cc: mesa-stable fixes (lavapipe): KHR-GL46.gpu_shader_fp64.builtin.mod_dvec2 KHR-GL46.gpu_shader_fp64.builtin.mod_dvec3 KHR-GL46.gpu_shader_fp64.builtin.mod_dvec4 Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15274>
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@@ -335,7 +335,7 @@ zink_screen_init_compiler(struct zink_screen *screen)
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.lower_unpack_32_2x16_split = true,
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.lower_vector_cmp = true,
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.lower_int64_options = 0,
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.lower_doubles_options = ~nir_lower_fp64_full_software,
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.lower_doubles_options = 0,
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.lower_uniforms_to_ubo = true,
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.has_fsub = true,
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.has_isub = true,
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