nir/builder: Drop the mem_ctx arg from nir_builder_init_simple_shader().

This looks a lot more simple now!

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7323>
This commit is contained in:
Eric Anholt
2020-10-26 11:28:33 -07:00
parent ef5bce9253
commit 5f992802f5
38 changed files with 69 additions and 72 deletions

View File

@@ -789,7 +789,7 @@ lvp_graphics_pipeline_init(struct lvp_pipeline *pipeline,
if (has_fragment_shader == false) {
/* create a dummy fragment shader for this pipeline. */
nir_builder b = nir_builder_init_simple_shader(NULL, MESA_SHADER_FRAGMENT, NULL);
nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL);
b.shader->info.name = ralloc_strdup(b.shader, "dummy_frag");
pipeline->pipeline_nir[MESA_SHADER_FRAGMENT] = b.shader;