nir/builder: Drop the mem_ctx arg from nir_builder_init_simple_shader().

This looks a lot more simple now!

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7323>
This commit is contained in:
Eric Anholt
2020-10-26 11:28:33 -07:00
parent ef5bce9253
commit 5f992802f5
38 changed files with 69 additions and 72 deletions

View File

@@ -3073,7 +3073,7 @@ VkResult radv_create_shaders(struct radv_pipeline *pipeline,
}
if (!modules[MESA_SHADER_FRAGMENT] && !modules[MESA_SHADER_COMPUTE]) {
nir_builder fs_b = nir_builder_init_simple_shader(NULL, MESA_SHADER_FRAGMENT, NULL);
nir_builder fs_b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL);
fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
fs_m.nir = fs_b.shader;
modules[MESA_SHADER_FRAGMENT] = &fs_m;