intel_batchbuffer_flush: Don't assert cliprects when lock is not held.
This is a legitimate situation when copying texture data between mipmap trees.
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@@ -252,6 +252,7 @@ intel_batchbuffer_flush(struct intel_batchbuffer *batch)
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{
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{
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struct intel_context *intel = batch->intel;
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struct intel_context *intel = batch->intel;
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GLuint used = batch->ptr - batch->map;
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GLuint used = batch->ptr - batch->map;
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GLboolean was_locked = intel->locked;
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if (used == 0)
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if (used == 0)
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return batch->last_fence;
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return batch->last_fence;
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@@ -278,17 +279,14 @@ intel_batchbuffer_flush(struct intel_batchbuffer *batch)
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/* TODO: Just pass the relocation list and dma buffer up to the
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/* TODO: Just pass the relocation list and dma buffer up to the
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* kernel.
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* kernel.
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*/
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*/
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if (!intel->locked) {
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if (!was_locked)
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assert(!(batch->flags & INTEL_BATCH_NO_CLIPRECTS));
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LOCK_HARDWARE(intel);
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LOCK_HARDWARE(intel);
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do_flush_locked(batch, used, GL_FALSE, GL_TRUE);
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do_flush_locked(batch, used, !(batch->flags & INTEL_BATCH_CLIPRECTS),
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GL_FALSE);
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if (!was_locked)
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UNLOCK_HARDWARE(intel);
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UNLOCK_HARDWARE(intel);
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}
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else {
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GLboolean ignore_cliprects = !(batch->flags & INTEL_BATCH_CLIPRECTS);
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do_flush_locked(batch, used, ignore_cliprects, GL_FALSE);
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}
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/* Reset the buffer:
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/* Reset the buffer:
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*/
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*/
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