intel_batchbuffer_flush: Don't assert cliprects when lock is not held.

This is a legitimate situation when copying texture data between mipmap trees.
This commit is contained in:
Michel Dänzer
2006-12-14 10:49:26 +01:00
parent 4cb09df015
commit 5f8a3e586f

View File

@@ -252,6 +252,7 @@ intel_batchbuffer_flush(struct intel_batchbuffer *batch)
{
struct intel_context *intel = batch->intel;
GLuint used = batch->ptr - batch->map;
GLboolean was_locked = intel->locked;
if (used == 0)
return batch->last_fence;
@@ -278,17 +279,14 @@ intel_batchbuffer_flush(struct intel_batchbuffer *batch)
/* TODO: Just pass the relocation list and dma buffer up to the
* kernel.
*/
if (!intel->locked) {
assert(!(batch->flags & INTEL_BATCH_NO_CLIPRECTS));
if (!was_locked)
LOCK_HARDWARE(intel);
do_flush_locked(batch, used, GL_FALSE, GL_TRUE);
do_flush_locked(batch, used, !(batch->flags & INTEL_BATCH_CLIPRECTS),
GL_FALSE);
if (!was_locked)
UNLOCK_HARDWARE(intel);
}
else {
GLboolean ignore_cliprects = !(batch->flags & INTEL_BATCH_CLIPRECTS);
do_flush_locked(batch, used, ignore_cliprects, GL_FALSE);
}
/* Reset the buffer:
*/