gallium,glsl: Delete PIPE_CAP_VERTEXID_NOBASE and lower_vertex_id.
Every driver uses the nir_lower_system_values path now. Reviewed-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18327>
This commit is contained in:
@@ -276,13 +276,6 @@ The integer capabilities:
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* ``PIPE_CAP_CLIP_HALFZ``: Whether the driver supports the
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pipe_rasterizer_state::clip_halfz being set to true. This is required
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for enabling ARB_clip_control.
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* ``PIPE_CAP_VERTEXID_NOBASE``: If true, the driver only supports
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TGSI_SEMANTIC_VERTEXID_NOBASE (and not TGSI_SEMANTIC_VERTEXID). This means
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gallium frontends for APIs whose vertexIDs are offset by basevertex (such as GL)
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will need to lower TGSI_SEMANTIC_VERTEXID to TGSI_SEMANTIC_VERTEXID_NOBASE
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and TGSI_SEMANTIC_BASEVERTEX, so drivers setting this must handle both these
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semantics. Only relevant if geometry shaders are supported.
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(BASEVERTEX could be exposed separately too via ``PIPE_CAP_DRAW_PARAMETERS``).
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* ``PIPE_CAP_POLYGON_OFFSET_CLAMP``: If true, the driver implements support
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for ``pipe_rasterizer_state::offset_clamp``.
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* ``PIPE_CAP_MULTISAMPLE_Z_RESOLVE``: Whether the driver supports blitting
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@@ -122,7 +122,6 @@ void optimize_dead_builtin_variables(exec_list *instructions,
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enum ir_variable_mode other);
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bool lower_tess_level(gl_linked_shader *shader);
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bool lower_vertex_id(gl_linked_shader *shader);
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bool lower_cs_derived(gl_linked_shader *shader);
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bool lower_blend_equation_advanced(gl_linked_shader *shader, bool coherent);
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@@ -2544,9 +2544,6 @@ link_intrastage_shaders(void *mem_ctx,
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}
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}
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if (ctx->Const.VertexID_is_zero_based)
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lower_vertex_id(linked);
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if (ctx->Const.LowerCsDerivedVariables)
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lower_cs_derived(linked);
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@@ -1,146 +0,0 @@
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/*
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* Copyright © 2014 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file lower_vertex_id.cpp
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*
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* There exists hardware, such as i965, that does not implement the OpenGL
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* semantic for gl_VertexID. Instead, that hardware does not include the
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* value of basevertex in the gl_VertexID value. To implement the OpenGL
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* semantic, we'll have to convert gl_Vertex_ID to
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* gl_VertexIDMESA+gl_BaseVertexMESA.
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*/
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#include "glsl_symbol_table.h"
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#include "ir_hierarchical_visitor.h"
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#include "ir.h"
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#include "ir_builder.h"
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#include "linker.h"
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#include "program/prog_statevars.h"
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#include "builtin_functions.h"
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#include "main/shader_types.h"
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namespace {
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class lower_vertex_id_visitor : public ir_hierarchical_visitor {
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public:
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explicit lower_vertex_id_visitor(ir_function_signature *main_sig,
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exec_list *ir_list)
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: progress(false), VertexID(NULL), gl_VertexID(NULL),
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gl_BaseVertex(NULL), main_sig(main_sig), ir_list(ir_list)
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{
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foreach_in_list(ir_instruction, ir, ir_list) {
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ir_variable *const var = ir->as_variable();
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if (var != NULL && var->data.mode == ir_var_system_value &&
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var->data.location == SYSTEM_VALUE_BASE_VERTEX) {
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gl_BaseVertex = var;
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break;
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}
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}
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}
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virtual ir_visitor_status visit(ir_dereference_variable *);
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bool progress;
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private:
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ir_variable *VertexID;
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ir_variable *gl_VertexID;
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ir_variable *gl_BaseVertex;
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ir_function_signature *main_sig;
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exec_list *ir_list;
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};
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} /* anonymous namespace */
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ir_visitor_status
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lower_vertex_id_visitor::visit(ir_dereference_variable *ir)
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{
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if (ir->var->data.mode != ir_var_system_value ||
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ir->var->data.location != SYSTEM_VALUE_VERTEX_ID)
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return visit_continue;
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if (VertexID == NULL) {
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const glsl_type *const int_t = glsl_type::int_type;
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void *const mem_ctx = ralloc_parent(ir);
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VertexID = new(mem_ctx) ir_variable(int_t, "__VertexID",
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ir_var_temporary);
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ir_list->push_head(VertexID);
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gl_VertexID = new(mem_ctx) ir_variable(int_t, "gl_VertexIDMESA",
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ir_var_system_value);
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gl_VertexID->data.how_declared = ir_var_declared_implicitly;
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gl_VertexID->data.read_only = true;
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gl_VertexID->data.location = SYSTEM_VALUE_VERTEX_ID_ZERO_BASE;
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gl_VertexID->data.explicit_location = true;
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gl_VertexID->data.explicit_index = 0;
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ir_list->push_head(gl_VertexID);
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if (gl_BaseVertex == NULL) {
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gl_BaseVertex = new(mem_ctx) ir_variable(int_t, "gl_BaseVertex",
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ir_var_system_value);
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gl_BaseVertex->data.how_declared = ir_var_hidden;
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gl_BaseVertex->data.read_only = true;
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gl_BaseVertex->data.location = SYSTEM_VALUE_BASE_VERTEX;
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gl_BaseVertex->data.explicit_location = true;
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gl_BaseVertex->data.explicit_index = 0;
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ir_list->push_head(gl_BaseVertex);
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}
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ir_instruction *const inst =
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ir_builder::assign(VertexID,
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ir_builder::add(gl_VertexID, gl_BaseVertex));
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main_sig->body.push_head(inst);
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}
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ir->var = VertexID;
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progress = true;
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return visit_continue;
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}
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bool
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lower_vertex_id(gl_linked_shader *shader)
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{
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/* gl_VertexID only exists in the vertex shader.
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*/
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if (shader->Stage != MESA_SHADER_VERTEX)
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return false;
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ir_function_signature *const main_sig =
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_mesa_get_main_function_signature(shader->symbols);
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if (main_sig == NULL) {
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assert(main_sig != NULL);
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return false;
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}
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lower_vertex_id_visitor v(main_sig, shader->ir);
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v.run(shader->ir);
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return v.progress;
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}
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@@ -173,7 +173,6 @@ files_libglsl = files(
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'lower_vec_index_to_swizzle.cpp',
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'lower_vector_derefs.cpp',
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'lower_vector_insert.cpp',
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'lower_vertex_id.cpp',
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'lower_output_reads.cpp',
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'opt_algebraic.cpp',
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'opt_array_splitting.cpp',
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@@ -226,7 +226,6 @@ u_pipe_screen_get_param_defaults(struct pipe_screen *pscreen,
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case PIPE_CAP_SAMPLER_VIEW_TARGET:
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case PIPE_CAP_CLIP_HALFZ:
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case PIPE_CAP_VERTEXID_NOBASE:
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case PIPE_CAP_POLYGON_OFFSET_CLAMP:
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case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
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case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
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@@ -180,7 +180,6 @@ nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
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case PIPE_CAP_SAMPLER_VIEW_TARGET:
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case PIPE_CAP_CLIP_HALFZ:
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case PIPE_CAP_VERTEXID_NOBASE:
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case PIPE_CAP_POLYGON_OFFSET_CLAMP:
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case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
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case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
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@@ -315,7 +315,6 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_DRAW_INDIRECT:
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case PIPE_CAP_MULTI_DRAW_INDIRECT:
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case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
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case PIPE_CAP_VERTEXID_NOBASE:
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case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: /* potentially supported on some hw */
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case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
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case PIPE_CAP_RESOURCE_FROM_USER_MEMORY_COMPUTE_ONLY:
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@@ -371,7 +371,6 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_VERTEX_ATTRIB_ELEMENT_ALIGNED_ONLY:
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case PIPE_CAP_FAKE_SW_MSAA:
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case PIPE_CAP_VS_WINDOW_SPACE_POSITION:
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case PIPE_CAP_VERTEXID_NOBASE:
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case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
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case PIPE_CAP_FS_POSITION_IS_SYSVAL:
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case PIPE_CAP_FS_POINT_IS_SYSVAL:
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@@ -830,7 +830,6 @@ enum pipe_cap
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PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE,
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PIPE_CAP_SAMPLER_VIEW_TARGET,
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PIPE_CAP_CLIP_HALFZ,
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PIPE_CAP_VERTEXID_NOBASE,
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PIPE_CAP_POLYGON_OFFSET_CLAMP,
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PIPE_CAP_MULTISAMPLE_Z_RESOLVE,
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PIPE_CAP_RESOURCE_FROM_USER_MEMORY,
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@@ -549,7 +549,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
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break;
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case nir_intrinsic_load_vertex_id:
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unreachable("should be lowered by lower_vertex_id()");
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unreachable("should be lowered by vertex_id_zero_based");
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case nir_intrinsic_load_vertex_id_zero_base:
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case nir_intrinsic_load_base_vertex:
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@@ -697,15 +697,6 @@ struct gl_constants
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*/
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GLboolean NativeIntegers;
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/**
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* Does VertexID count from zero or from base vertex?
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*
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* \note
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* If desktop GLSL 1.30 or GLSL ES 3.00 are not supported, this field is
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* ignored and need not be set.
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*/
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bool VertexID_is_zero_based;
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/**
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* If the driver supports real 32-bit integers, what integer value should be
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* used for boolean true in uniform uploads? (Usually 1 or ~0.)
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@@ -481,12 +481,6 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api)
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consts->GLSLLowerConstArrays = true;
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/* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
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* gl_VertexID is implemented using a native hardware register with OpenGL
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* semantics.
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*/
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consts->VertexID_is_zero_based = false;
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/* GL_ARB_draw_buffers */
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consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
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@@ -1210,10 +1210,6 @@ void st_init_extensions(struct pipe_screen *screen,
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if (drv_clip_planes > 1)
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consts->MaxClipPlanes = drv_clip_planes;
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if (screen->get_param(screen, PIPE_CAP_VERTEXID_NOBASE)) {
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consts->VertexID_is_zero_based = GL_TRUE;
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}
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/* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
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extensions->ARB_conservative_depth = GL_TRUE;
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extensions->ARB_shading_language_packing = GL_TRUE;
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