radv: adjust IA_MULTI_VGT_PARAM.WD_SWITCH_ON_EOP at draw time
In preparation for the dynamic topology state. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5801>
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@@ -4684,23 +4684,6 @@ radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline *pipeline,
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if (SI_GS_PER_ES / ia_multi_vgt_param.primgroup_size >= pipeline->device->gs_table_depth - 3)
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ia_multi_vgt_param.partial_es_wave = true;
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ia_multi_vgt_param.wd_switch_on_eop = false;
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if (device->physical_device->rad_info.chip_class >= GFX7) {
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/* WD_SWITCH_ON_EOP has no effect on GPUs with less than
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* 4 shader engines. Set 1 to pass the assertion below.
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* The other cases are hardware requirements. */
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if (device->physical_device->rad_info.max_se < 4 ||
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prim == V_008958_DI_PT_POLYGON ||
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prim == V_008958_DI_PT_LINELOOP ||
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prim == V_008958_DI_PT_TRIFAN ||
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prim == V_008958_DI_PT_TRISTRIP_ADJ ||
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(pipeline->graphics.prim_restart_enable &&
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(device->physical_device->rad_info.family < CHIP_POLARIS10 ||
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(prim != V_008958_DI_PT_POINTLIST &&
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prim != V_008958_DI_PT_LINESTRIP))))
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ia_multi_vgt_param.wd_switch_on_eop = true;
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}
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ia_multi_vgt_param.ia_switch_on_eoi = false;
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if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.prim_id_input)
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ia_multi_vgt_param.ia_switch_on_eoi = true;
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