mesa: fix issues around multisample enable

multisample enable is enabled by default, however gl mandates multisample
rendering rules only apply if there's also a multisampled buffer.
This commit is contained in:
Roland Scheidegger
2008-07-02 20:20:33 +02:00
parent 6befdca6a3
commit 5ef4e4ffb8
5 changed files with 21 additions and 3 deletions

View File

@@ -373,7 +373,7 @@ static int r300Fallback(GLcontext * ctx)
if (!r300->disable_lowimpact_fallback) {
FALLBACK_IF(ctx->Polygon.StippleFlag);
FALLBACK_IF(ctx->Multisample.Enabled);
FALLBACK_IF(ctx->Multisample._Enabled);
FALLBACK_IF(ctx->Line.StippleFlag);
FALLBACK_IF(ctx->Line.SmoothFlag);
FALLBACK_IF(ctx->Point.SmoothFlag);

View File

@@ -829,7 +829,7 @@ _mesa_init_scissor(GLcontext *ctx)
void
_mesa_init_multisample(GLcontext *ctx)
{
ctx->Multisample.Enabled = GL_FALSE;
ctx->Multisample.Enabled = GL_TRUE;
ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
ctx->Multisample.SampleAlphaToOne = GL_FALSE;
ctx->Multisample.SampleCoverage = GL_FALSE;

View File

@@ -958,6 +958,7 @@ struct gl_list_extensions
struct gl_multisample_attrib
{
GLboolean Enabled;
GLboolean _Enabled; /**< true if Enabled and multisample buffer */
GLboolean SampleAlphaToCoverage;
GLboolean SampleAlphaToOne;
GLboolean SampleCoverage;

View File

@@ -1060,6 +1060,20 @@ update_viewport_matrix(GLcontext *ctx)
}
/**
* Update derived multisample state.
*/
static void
update_multisample(GLcontext *ctx)
{
ctx->Multisample._Enabled = GL_FALSE;
if (ctx->DrawBuffer) {
if (ctx->DrawBuffer->Visual.sampleBuffers)
ctx->Multisample._Enabled = GL_TRUE;
}
}
/**
* Update derived color/blend/logicop state.
*/
@@ -1223,6 +1237,9 @@ _mesa_update_state_locked( GLcontext *ctx )
if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
update_viewport_matrix(ctx);
if (new_state & _NEW_MULTISAMPLE)
update_multisample( ctx );
if (new_state & _NEW_COLOR)
update_color( ctx );

View File

@@ -263,7 +263,7 @@ smooth_point(GLcontext *ctx, const SWvertex *vert)
size = get_size(ctx, vert, GL_TRUE);
/* alpha attenuation / fade factor */
if (ctx->Multisample.Enabled) {
if (ctx->Multisample._Enabled) {
if (vert->pointSize >= ctx->Point.Threshold) {
alphaAtten = 1.0F;
}