mesa: fix issues around multisample enable
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
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@@ -829,7 +829,7 @@ _mesa_init_scissor(GLcontext *ctx)
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void
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_mesa_init_multisample(GLcontext *ctx)
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{
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ctx->Multisample.Enabled = GL_FALSE;
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ctx->Multisample.Enabled = GL_TRUE;
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ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
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ctx->Multisample.SampleAlphaToOne = GL_FALSE;
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ctx->Multisample.SampleCoverage = GL_FALSE;
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