document GLSL float f/F suffix bug
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@@ -48,6 +48,7 @@ in Mesa:
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<li>The inverse trig functions asin(), acos(), and atan() are not implemented
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<li>The gl_Color and gl_SecondaryColor varying vars are interpolated
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without perspective correction
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<li>Floating point literal suffixes 'f' and 'F' aren't allowed.
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</ul>
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<p>
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