st/mesa: use cso_set_samplers
This commit is contained in:
@@ -757,6 +757,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
|
||||
/* texture sampling state: */
|
||||
{
|
||||
struct pipe_sampler_state sampler;
|
||||
const struct pipe_sampler_state *states[2] = {&sampler, &sampler};
|
||||
|
||||
memset(&sampler, 0, sizeof(sampler));
|
||||
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
|
||||
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
|
||||
@@ -766,11 +768,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
|
||||
sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
|
||||
sampler.normalized_coords = normalized;
|
||||
|
||||
cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, 0, &sampler);
|
||||
if (num_sampler_view > 1) {
|
||||
cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, 1, &sampler);
|
||||
}
|
||||
cso_single_sampler_done(cso, PIPE_SHADER_FRAGMENT);
|
||||
cso_set_samplers(cso, PIPE_SHADER_FRAGMENT,
|
||||
num_sampler_view > 1 ? 2 : 1, states);
|
||||
}
|
||||
|
||||
/* viewport state: viewport matching window dims */
|
||||
|
Reference in New Issue
Block a user