mesa/st: fix incorrect face, level in compress_with_blit

We were incorrectly applying the destination texture face and level
when requesting a transfer to the temporary texture, which has only
one face and level.  This would obviously cause problems uploading to
compressed cube and mipmap textures.
This commit is contained in:
Keith Whitwell
2009-04-27 14:42:23 +01:00
parent e326600609
commit 5ed7764fd6

View File

@@ -418,7 +418,6 @@ compress_with_blit(GLcontext * ctx,
const GLuint dstImageOffsets[1] = {0};
struct st_texture_image *stImage = st_texture_image(texImage);
struct pipe_screen *screen = ctx->st->pipe->screen;
const GLuint face = _mesa_tex_target_to_face(target);
const struct gl_texture_format *mesa_format;
struct pipe_texture templ;
struct pipe_texture *src_tex;
@@ -467,7 +466,7 @@ compress_with_blit(GLcontext * ctx,
/* Put user's tex data into the temporary texture
*/
tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx), src_tex,
face, level, 0,
0, 0, 0, /* face, level are zero */
PIPE_TRANSFER_WRITE,
0, 0, width, height); /* x, y, w, h */
map = screen->transfer_map(screen, tex_xfer);