glsl linker: remove interface block instance names
Convert interface blocks with instance names into flat interface blocks without an instance name. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -63,6 +63,7 @@ LIBGLSL_FILES = \
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$(GLSL_SRCDIR)/lower_mat_op_to_vec.cpp \
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$(GLSL_SRCDIR)/lower_noise.cpp \
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$(GLSL_SRCDIR)/lower_packed_varyings.cpp \
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$(GLSL_SRCDIR)/lower_named_interface_blocks.cpp \
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$(GLSL_SRCDIR)/lower_packing_builtins.cpp \
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$(GLSL_SRCDIR)/lower_texture_projection.cpp \
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$(GLSL_SRCDIR)/lower_variable_index_to_cond_assign.cpp \
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@@ -110,6 +110,7 @@ void lower_packed_varyings(void *mem_ctx, unsigned location_base,
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unsigned locations_used, ir_variable_mode mode,
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gl_shader *shader);
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bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
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void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader);
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bool optimize_redundant_jumps(exec_list *instructions);
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bool optimize_split_arrays(exec_list *instructions, bool linked);
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@@ -1733,6 +1733,12 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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prog->LinkStatus = true;
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}
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for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
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if (prog->_LinkedShaders[i] != NULL)
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lower_named_interface_blocks(mem_ctx, prog->_LinkedShaders[i]);
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}
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/* Implement the GLSL 1.30+ rule for discard vs infinite loops Do
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* it before optimization because we want most of the checks to get
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* dropped thanks to constant propagation.
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199
src/glsl/lower_named_interface_blocks.cpp
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199
src/glsl/lower_named_interface_blocks.cpp
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@@ -0,0 +1,199 @@
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/*
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* Copyright (c) 2013 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file lower_named_interface_blocks.cpp
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*
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* This lowering pass converts all interface blocks with instance names
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* into interface blocks without an instance name.
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*
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* For example, the following shader:
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*
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* out block {
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* float block_var;
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* } inst_name;
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*
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* main()
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* {
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* inst_name.block_var = 0.0;
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* }
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*
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* Is rewritten to:
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*
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* out block {
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* float block_var;
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* };
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*
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* main()
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* {
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* block_var = 0.0;
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* }
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*
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* This takes place after the shader code has already been verified with
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* the interface name in place.
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*
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* The linking phase will use the interface block name rather than the
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* interface's instance name when linking interfaces.
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*
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* This modification to the ir allows our currently existing dead code
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* elimination to work with interface blocks without changes.
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*/
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#include "glsl_symbol_table.h"
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#include "ir.h"
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#include "ir_optimization.h"
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#include "ir_rvalue_visitor.h"
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#include "program/hash_table.h"
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class flatten_named_interface_blocks_declarations : public ir_rvalue_visitor
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{
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public:
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void * const mem_ctx;
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hash_table *interface_namespace;
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flatten_named_interface_blocks_declarations(void *mem_ctx)
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: mem_ctx(mem_ctx)
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{
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}
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void run(exec_list *instructions);
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virtual ir_visitor_status visit_leave(ir_assignment *);
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virtual void handle_rvalue(ir_rvalue **rvalue);
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};
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void
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flatten_named_interface_blocks_declarations::run(exec_list *instructions)
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{
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interface_namespace = hash_table_ctor(0, hash_table_string_hash,
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hash_table_string_compare);
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/* First pass: adjust instance block variables with an instance name
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* to not have an instance name.
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*
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* The interface block variables are stored in the interface_namespace
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* hash table so they can be used in the second pass.
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*/
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foreach_list_safe(node, instructions) {
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ir_variable *var = ((ir_instruction *) node)->as_variable();
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if (!var || !var->is_interface_instance())
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continue;
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/* It should be possible to handle uniforms during this pass,
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* but, this will require changes to the other uniform block
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* support code.
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*/
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if (var->mode == ir_var_uniform)
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continue;
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const glsl_type *const t = var->type;
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exec_node *insert_pos = var;
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char *iface_field_name;
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for (unsigned i = 0; i < t->length; i++) {
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iface_field_name = ralloc_asprintf(mem_ctx, "%s.%s", t->name,
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t->fields.structure[i].name);
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ir_variable *found_var =
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(ir_variable *) hash_table_find(interface_namespace,
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iface_field_name);
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if (!found_var) {
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ir_variable *new_var =
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new(mem_ctx) ir_variable(t->fields.structure[i].type,
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ralloc_strdup(mem_ctx, t->fields.structure[i].name),
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(ir_variable_mode) var->mode);
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new_var->interface_type = t;
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hash_table_insert(interface_namespace, new_var,
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iface_field_name);
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insert_pos->insert_after(new_var);
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insert_pos = new_var;
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}
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}
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var->remove();
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}
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/* Second pass: visit all ir_dereference_record instances, and if they
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* reference an interface block, then flatten the refererence out.
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*/
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visit_list_elements(this, instructions);
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hash_table_dtor(interface_namespace);
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interface_namespace = NULL;
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}
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ir_visitor_status
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flatten_named_interface_blocks_declarations::visit_leave(ir_assignment *ir)
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{
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ir_dereference_record *lhs_rec = ir->lhs->as_dereference_record();
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if (lhs_rec) {
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ir_rvalue *lhs_rec_tmp = lhs_rec;
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handle_rvalue(&lhs_rec_tmp);
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if (lhs_rec_tmp != lhs_rec) {
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ir->set_lhs(lhs_rec_tmp);
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}
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}
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return rvalue_visit(ir);
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}
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void
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flatten_named_interface_blocks_declarations::handle_rvalue(ir_rvalue **rvalue)
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{
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if (*rvalue == NULL)
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return;
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ir_dereference_record *ir = (*rvalue)->as_dereference_record();
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if (ir == NULL)
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return;
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ir_variable *var = ir->variable_referenced();
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if (!var->is_interface_instance())
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return;
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/* It should be possible to handle uniforms during this pass,
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* but, this will require changes to the other uniform block
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* support code.
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*/
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if (var->mode == ir_var_uniform)
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return;
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if (var->interface_type != NULL) {
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char *iface_field_name =
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ralloc_asprintf(mem_ctx, "%s.%s", var->interface_type->name,
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ir->field);
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/* Find the variable in the set of flattened interface blocks */
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ir_variable *found_var =
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(ir_variable *) hash_table_find(interface_namespace,
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iface_field_name);
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assert(found_var);
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ir_dereference_variable *deref_var =
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new(mem_ctx) ir_dereference_variable(found_var);
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*rvalue = deref_var;
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}
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}
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void
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lower_named_interface_blocks(void *mem_ctx, gl_shader *shader)
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{
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flatten_named_interface_blocks_declarations v_decl(mem_ctx);
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v_decl.run(shader->ir);
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}
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