glsl linker: remove interface block instance names
Convert interface blocks with instance names into flat interface blocks without an instance name. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -110,6 +110,7 @@ void lower_packed_varyings(void *mem_ctx, unsigned location_base,
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unsigned locations_used, ir_variable_mode mode,
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gl_shader *shader);
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bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
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void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader);
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bool optimize_redundant_jumps(exec_list *instructions);
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bool optimize_split_arrays(exec_list *instructions, bool linked);
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