mesa: move max texture image unit constants to gl_program_constants

Const.MaxTextureImageUnits -> Const.FragmentProgram.MaxTextureImageUnits
Const.MaxVertexTextureImageUnits -> Const.VertexProgram.MaxTextureImageUnits
etc.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Marek Olšák
2013-05-02 02:30:44 +02:00
parent d27d29f1a6
commit 5e78433eec
27 changed files with 61 additions and 63 deletions

View File

@@ -325,11 +325,11 @@ update_vertex_textures(struct st_context *st)
{
const struct gl_context *ctx = st->ctx;
if (ctx->Const.MaxVertexTextureImageUnits > 0) {
if (ctx->Const.VertexProgram.MaxTextureImageUnits > 0) {
update_textures(st,
PIPE_SHADER_VERTEX,
&ctx->VertexProgram._Current->Base,
ctx->Const.MaxVertexTextureImageUnits,
ctx->Const.VertexProgram.MaxTextureImageUnits,
st->state.sampler_views[PIPE_SHADER_VERTEX],
&st->state.num_sampler_views[PIPE_SHADER_VERTEX]);
}
@@ -344,7 +344,7 @@ update_fragment_textures(struct st_context *st)
update_textures(st,
PIPE_SHADER_FRAGMENT,
&ctx->FragmentProgram._Current->Base,
ctx->Const.MaxTextureImageUnits,
ctx->Const.FragmentProgram.MaxTextureImageUnits,
st->state.sampler_views[PIPE_SHADER_FRAGMENT],
&st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
}
@@ -359,7 +359,7 @@ update_geometry_textures(struct st_context *st)
update_textures(st,
PIPE_SHADER_GEOMETRY,
&ctx->GeometryProgram._Current->Base,
ctx->Const.MaxTextureImageUnits,
ctx->Const.FragmentProgram.MaxTextureImageUnits,
st->state.sampler_views[PIPE_SHADER_GEOMETRY],
&st->state.num_sampler_views[PIPE_SHADER_GEOMETRY]);
}