mesa: move max texture image unit constants to gl_program_constants
Const.MaxTextureImageUnits -> Const.FragmentProgram.MaxTextureImageUnits Const.MaxVertexTextureImageUnits -> Const.VertexProgram.MaxTextureImageUnits etc. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -325,11 +325,11 @@ update_vertex_textures(struct st_context *st)
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{
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const struct gl_context *ctx = st->ctx;
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if (ctx->Const.MaxVertexTextureImageUnits > 0) {
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if (ctx->Const.VertexProgram.MaxTextureImageUnits > 0) {
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update_textures(st,
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PIPE_SHADER_VERTEX,
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&ctx->VertexProgram._Current->Base,
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ctx->Const.MaxVertexTextureImageUnits,
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ctx->Const.VertexProgram.MaxTextureImageUnits,
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st->state.sampler_views[PIPE_SHADER_VERTEX],
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&st->state.num_sampler_views[PIPE_SHADER_VERTEX]);
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}
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@@ -344,7 +344,7 @@ update_fragment_textures(struct st_context *st)
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update_textures(st,
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PIPE_SHADER_FRAGMENT,
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&ctx->FragmentProgram._Current->Base,
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ctx->Const.MaxTextureImageUnits,
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ctx->Const.FragmentProgram.MaxTextureImageUnits,
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st->state.sampler_views[PIPE_SHADER_FRAGMENT],
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&st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
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}
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@@ -359,7 +359,7 @@ update_geometry_textures(struct st_context *st)
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update_textures(st,
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PIPE_SHADER_GEOMETRY,
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&ctx->GeometryProgram._Current->Base,
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ctx->Const.MaxTextureImageUnits,
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ctx->Const.FragmentProgram.MaxTextureImageUnits,
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st->state.sampler_views[PIPE_SHADER_GEOMETRY],
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&st->state.num_sampler_views[PIPE_SHADER_GEOMETRY]);
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}
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