mesa: move max texture image unit constants to gl_program_constants

Const.MaxTextureImageUnits -> Const.FragmentProgram.MaxTextureImageUnits
Const.MaxVertexTextureImageUnits -> Const.VertexProgram.MaxTextureImageUnits
etc.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Marek Olšák
2013-05-02 02:30:44 +02:00
parent d27d29f1a6
commit 5e78433eec
27 changed files with 61 additions and 63 deletions

View File

@@ -2714,7 +2714,7 @@ _mesa_parse_arb_program(struct gl_context *ctx, GLenum target, const GLubyte *st
? & ctx->Const.VertexProgram
: & ctx->Const.FragmentProgram;
state->MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits;
state->MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits;
state->MaxTextureCoordUnits = ctx->Const.MaxTextureCoordUnits;
state->MaxTextureUnits = ctx->Const.MaxTextureUnits;
state->MaxClipPlanes = ctx->Const.MaxClipPlanes;