mesa: move max texture image unit constants to gl_program_constants
Const.MaxTextureImageUnits -> Const.FragmentProgram.MaxTextureImageUnits Const.MaxVertexTextureImageUnits -> Const.VertexProgram.MaxTextureImageUnits etc. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -2714,7 +2714,7 @@ _mesa_parse_arb_program(struct gl_context *ctx, GLenum target, const GLubyte *st
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? & ctx->Const.VertexProgram
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: & ctx->Const.FragmentProgram;
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state->MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits;
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state->MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits;
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state->MaxTextureCoordUnits = ctx->Const.MaxTextureCoordUnits;
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state->MaxTextureUnits = ctx->Const.MaxTextureUnits;
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state->MaxClipPlanes = ctx->Const.MaxClipPlanes;
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