mesa: move max texture image unit constants to gl_program_constants
Const.MaxTextureImageUnits -> Const.FragmentProgram.MaxTextureImageUnits Const.MaxVertexTextureImageUnits -> Const.VertexProgram.MaxTextureImageUnits etc. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -552,9 +552,9 @@ _mesa_init_constants(struct gl_context *ctx)
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ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
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ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
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ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
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ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
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ctx->Const.FragmentProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
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ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
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ctx->Const.MaxTextureImageUnits);
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ctx->Const.FragmentProgram.MaxTextureImageUnits);
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ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
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ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
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ctx->Const.MaxTextureBufferSize = 65536;
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@@ -601,10 +601,10 @@ _mesa_init_constants(struct gl_context *ctx)
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ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
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ctx->Const.MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
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ctx->Const.MaxVertexTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
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ctx->Const.VertexProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
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ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
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ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */
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ctx->Const.MaxGeometryTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
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ctx->Const.GeometryProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
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ctx->Const.MaxVertexVaryingComponents = MAX_VERTEX_VARYING_COMPONENTS;
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ctx->Const.MaxGeometryVaryingComponents = MAX_GEOMETRY_VARYING_COMPONENTS;
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ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
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@@ -681,20 +681,20 @@ check_context_limits(struct gl_context *ctx)
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assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
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/* Texture unit checks */
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assert(ctx->Const.MaxTextureImageUnits > 0);
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assert(ctx->Const.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
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assert(ctx->Const.FragmentProgram.MaxTextureImageUnits > 0);
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assert(ctx->Const.FragmentProgram.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
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assert(ctx->Const.MaxTextureCoordUnits > 0);
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assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
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assert(ctx->Const.MaxTextureUnits > 0);
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assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
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assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
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assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits,
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assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.FragmentProgram.MaxTextureImageUnits,
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ctx->Const.MaxTextureCoordUnits));
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assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
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assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
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assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
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/* number of coord units cannot be greater than number of image units */
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assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.MaxTextureImageUnits);
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assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.FragmentProgram.MaxTextureImageUnits);
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/* Texture size checks */
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