intel/blorp: Use the hardware op for CCS ambiguate on gen10+
Cannonlake hardware adds a new resolve type in 3DSTATE_PS called FAST_CLEAR_0 which does an ambiguate. Now that the hardware can do it directly, we should use that instead of binding the CCS as a render target and doing it manually. This was tested with a full Vulkan CTS run on Cannonlake. Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
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committed by
Nanley Chery

parent
b31a31bba5
commit
5e43a75950
@@ -898,7 +898,11 @@ blorp_ccs_resolve(struct blorp_batch *batch,
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params.x1 = ALIGN(params.x1, x_scaledown) / x_scaledown;
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params.y1 = ALIGN(params.y1, y_scaledown) / y_scaledown;
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if (batch->blorp->isl_dev->info->gen >= 9) {
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if (batch->blorp->isl_dev->info->gen >= 10) {
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assert(resolve_op == ISL_AUX_OP_FULL_RESOLVE ||
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resolve_op == ISL_AUX_OP_PARTIAL_RESOLVE ||
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resolve_op == ISL_AUX_OP_AMBIGUATE);
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} else if (batch->blorp->isl_dev->info->gen >= 9) {
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assert(resolve_op == ISL_AUX_OP_FULL_RESOLVE ||
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resolve_op == ISL_AUX_OP_PARTIAL_RESOLVE);
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} else {
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@@ -1057,6 +1061,12 @@ blorp_ccs_ambiguate(struct blorp_batch *batch,
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struct blorp_surf *surf,
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uint32_t level, uint32_t layer)
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{
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if (ISL_DEV_GEN(batch->blorp->isl_dev) >= 10) {
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/* On gen10 and above, we have a hardware resolve op for this */
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return blorp_ccs_resolve(batch, surf, level, layer, 1,
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surf->surf->format, ISL_AUX_OP_AMBIGUATE);
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}
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struct blorp_params params;
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blorp_params_init(¶ms);
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