gallium: Unify reference counting.

The core reference counting code is centralized in p_refcnt.h.

This has some consequences related to struct pipe_buffer:

* The screen member of struct pipe_buffer must be initialized, or
  pipe_buffer_reference() will crash trying to destroy a buffer with reference
  count 0. u_simple_screen takes care of this, but I may have missed some of
  the drivers not using it.
* Except for rare exceptions deep in winsys code, buffers must always be
  allocated via pipe_buffer_create() or via screen->*buffer_create() rather
  than via winsys->*buffer_create().
This commit is contained in:
Michel Dänzer
2009-03-04 11:58:48 +01:00
parent 60041203d5
commit 5e27cd46c0
102 changed files with 653 additions and 943 deletions

View File

@@ -351,7 +351,7 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
/* Release transfer */
screen->transfer_unmap(screen, transfer);
screen->tex_transfer_release(screen, &transfer);
screen->tex_transfer_destroy(transfer);
return pt;
}
@@ -379,7 +379,7 @@ setup_bitmap_vertex_data(struct st_context *st,
GLuint i;
if (st->bitmap.vbuf_slot >= max_slots) {
pipe_buffer_reference(pipe->screen, &st->bitmap.vbuf, NULL);
pipe_buffer_reference(&st->bitmap.vbuf, NULL);
st->bitmap.vbuf_slot = 0;
}
@@ -571,7 +571,7 @@ reset_cache(struct st_context *st)
cache->ymax = -1000000;
if (cache->trans)
screen->tex_transfer_release(screen, &cache->trans);
screen->tex_transfer_destroy(cache->trans);
assert(!cache->texture);
@@ -623,7 +623,7 @@ st_flush_bitmap_cache(struct st_context *st)
screen->transfer_unmap(screen, cache->trans);
cache->buffer = NULL;
screen->tex_transfer_release(screen, &cache->trans);
screen->tex_transfer_destroy(cache->trans);
draw_bitmap_quad(st->ctx,
cache->xpos,
@@ -651,7 +651,7 @@ st_flush_bitmap( struct st_context *st )
/* Release vertex buffer to avoid synchronous rendering if we were
* to map it in the next frame.
*/
pipe_buffer_reference(st->pipe->screen, &st->bitmap.vbuf, NULL);
pipe_buffer_reference(&st->bitmap.vbuf, NULL);
st->bitmap.vbuf_slot = 0;
}
@@ -819,7 +819,7 @@ st_destroy_bitmap(struct st_context *st)
struct bitmap_cache *cache = st->bitmap.cache;
screen->transfer_unmap(screen, cache->trans);
screen->tex_transfer_release(screen, &cache->trans);
screen->tex_transfer_destroy(cache->trans);
if (st->bitmap.vs) {
cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
@@ -828,12 +828,12 @@ st_destroy_bitmap(struct st_context *st)
util_free_shader(&st->bitmap.vert_shader);
if (st->bitmap.vbuf) {
pipe_buffer_reference(pipe->screen, &st->bitmap.vbuf, NULL);
pipe_buffer_reference(&st->bitmap.vbuf, NULL);
st->bitmap.vbuf = NULL;
}
if (st->bitmap.cache) {
pipe_texture_release(&st->bitmap.cache->texture);
pipe_texture_reference(&st->bitmap.cache->texture, NULL);
_mesa_free(st->bitmap.cache);
st->bitmap.cache = NULL;
}