v3d: add a helper to track variables that need point coordinates

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Iago Toral Quiroga
2019-06-06 09:41:33 +02:00
parent 4e3297f7d4
commit 5e26e55e72

View File

@@ -1453,6 +1453,15 @@ ntq_setup_vpm_inputs(struct v3d_compile *c)
}
}
static bool
var_needs_point_coord(struct v3d_compile *c, nir_variable *var)
{
return (var->data.location == VARYING_SLOT_PNTC ||
(var->data.location >= VARYING_SLOT_VAR0 &&
(c->fs_key->point_sprite_mask &
(1 << (var->data.location - VARYING_SLOT_VAR0)))));
}
static void
ntq_setup_fs_inputs(struct v3d_compile *c)
{
@@ -1486,11 +1495,7 @@ ntq_setup_fs_inputs(struct v3d_compile *c)
if (var->data.location == VARYING_SLOT_POS) {
emit_fragcoord_input(c, loc);
} else if (var->data.location == VARYING_SLOT_PNTC ||
(var->data.location >= VARYING_SLOT_VAR0 &&
(c->fs_key->point_sprite_mask &
(1 << (var->data.location -
VARYING_SLOT_VAR0))))) {
} else if (var_needs_point_coord(c, var)) {
c->inputs[loc * 4 + 0] = c->point_x;
c->inputs[loc * 4 + 1] = c->point_y;
} else {