v3d: add a helper to track variables that need point coordinates
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
@@ -1453,6 +1453,15 @@ ntq_setup_vpm_inputs(struct v3d_compile *c)
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}
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}
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static bool
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var_needs_point_coord(struct v3d_compile *c, nir_variable *var)
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{
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return (var->data.location == VARYING_SLOT_PNTC ||
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(var->data.location >= VARYING_SLOT_VAR0 &&
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(c->fs_key->point_sprite_mask &
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(1 << (var->data.location - VARYING_SLOT_VAR0)))));
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}
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static void
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ntq_setup_fs_inputs(struct v3d_compile *c)
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{
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@@ -1486,11 +1495,7 @@ ntq_setup_fs_inputs(struct v3d_compile *c)
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if (var->data.location == VARYING_SLOT_POS) {
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emit_fragcoord_input(c, loc);
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} else if (var->data.location == VARYING_SLOT_PNTC ||
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(var->data.location >= VARYING_SLOT_VAR0 &&
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(c->fs_key->point_sprite_mask &
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(1 << (var->data.location -
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VARYING_SLOT_VAR0))))) {
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} else if (var_needs_point_coord(c, var)) {
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c->inputs[loc * 4 + 0] = c->point_x;
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c->inputs[loc * 4 + 1] = c->point_y;
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} else {
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