glsl: Don't attempt to do dead varying elimination on gl_LastFragData arrays.

Apparently this pass can only handle elimination of a single built-in
fragment output array, so the presence of gl_LastFragData (which it
wouldn't split correctly anyway) could prevent it from splitting the
actual gl_FragData array.  Just match gl_FragData by name since it's
the only built-in it can handle.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Francisco Jerez
2016-07-19 20:23:17 -07:00
parent 6b33eab959
commit 5e1d34394e

View File

@@ -89,9 +89,10 @@ public:
!is_gl_identifier(var->name))
return visit_continue;
/* Only match gl_FragData[], not gl_SecondaryFragDataEXT[] */
if (this->find_frag_outputs && var->data.location == FRAG_RESULT_DATA0 &&
var->data.index == 0) {
/* Only match gl_FragData[], not gl_SecondaryFragDataEXT[] or
* gl_LastFragData[].
*/
if (this->find_frag_outputs && strcmp(var->name, "gl_FragData") == 0) {
this->fragdata_array = var;
ir_constant *index = ir->array_index->as_constant();