glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler

This commit is contained in:
Ian Romanick
2010-06-29 14:21:05 -07:00
parent efc15f862b
commit 5e18b051c0
4 changed files with 35 additions and 24 deletions

View File

@@ -43,6 +43,15 @@ struct _mesa_glsl_parse_state {
unsigned language_version;
enum _mesa_glsl_parser_targets target;
/**
* Implementation defined limits that affect built-in variables, etc.
*
* \sa struct gl_constants (in mtypes.h)
*/
struct {
unsigned MaxDrawBuffers;
} Const;
/**
* During AST to IR conversion, pointer to current IR function
*

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@@ -221,20 +221,20 @@ initialize_vs_variables(exec_list *instructions,
static void
generate_110_fs_variables(exec_list *instructions,
glsl_symbol_table *symtab)
struct _mesa_glsl_parse_state *state)
{
for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
add_builtin_variable(& builtin_core_fs_variables[i],
instructions, symtab);
instructions, state->symbols);
}
for (unsigned i = 0
; i < Elements(builtin_110_deprecated_fs_variables)
; i++) {
add_builtin_variable(& builtin_110_deprecated_fs_variables[i],
instructions, symtab);
instructions, state->symbols);
}
generate_110_uniforms(instructions, symtab);
generate_110_uniforms(instructions, state->symbols);
/* FINISHME: The size of this array is implementation dependent based on the
* FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports
@@ -242,27 +242,25 @@ generate_110_fs_variables(exec_list *instructions,
* FINISHME: for now.
*/
const glsl_type *const vec4_array_type =
glsl_type::get_array_instance(symtab, glsl_type::vec4_type, 4);
glsl_type::get_array_instance(state->symbols, glsl_type::vec4_type, 4);
add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type,
instructions, symtab);
instructions, state->symbols);
}
static void
generate_ARB_draw_buffers_fs_variables(exec_list *instructions,
glsl_symbol_table *symtab, bool warn)
struct _mesa_glsl_parse_state *state,
bool warn)
{
/* FINISHME: The size of this array is implementation dependent based on the
* FINISHME: value of GL_MAX_DRAW_BUFFERS. GL_MAX_DRAW_BUFFERS must be
* FINISHME: at least 1, so hard-code 1 for now.
*/
const glsl_type *const vec4_array_type =
glsl_type::get_array_instance(symtab, glsl_type::vec4_type, 1);
glsl_type::get_array_instance(state->symbols, glsl_type::vec4_type,
state->Const.MaxDrawBuffers);
ir_variable *const fd =
add_variable("gl_FragData", ir_var_out, FRAG_RESULT_DATA0,
vec4_array_type, instructions, symtab);
vec4_array_type, instructions, state->symbols);
if (warn)
fd->warn_extension = "GL_ARB_draw_buffers";
@@ -271,18 +269,18 @@ generate_ARB_draw_buffers_fs_variables(exec_list *instructions,
static void
generate_120_fs_variables(exec_list *instructions,
glsl_symbol_table *symtab)
struct _mesa_glsl_parse_state *state)
{
generate_110_fs_variables(instructions, symtab);
generate_ARB_draw_buffers_fs_variables(instructions, symtab, false);
generate_110_fs_variables(instructions, state);
generate_ARB_draw_buffers_fs_variables(instructions, state, false);
}
static void
generate_130_fs_variables(exec_list *instructions,
glsl_symbol_table *symtab)
struct _mesa_glsl_parse_state *state)
{
void *ctx = symtab;
generate_120_fs_variables(instructions, symtab);
void *ctx = state->symbols;
generate_120_fs_variables(instructions, state);
/* FINISHME: The size of this array is implementation dependent based on
* FINISHME: the value of GL_MAX_CLIP_DISTANCES.
@@ -292,7 +290,7 @@ generate_130_fs_variables(exec_list *instructions,
/* FINISHME: gl_ClipDistance needs a real location assigned. */
add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type,
instructions, symtab);
instructions, state->symbols);
}
static void
@@ -302,13 +300,13 @@ initialize_fs_variables(exec_list *instructions,
switch (state->language_version) {
case 110:
generate_110_fs_variables(instructions, state->symbols);
generate_110_fs_variables(instructions, state);
break;
case 120:
generate_120_fs_variables(instructions, state->symbols);
generate_120_fs_variables(instructions, state);
break;
case 130:
generate_130_fs_variables(instructions, state->symbols);
generate_130_fs_variables(instructions, state);
break;
}
@@ -318,7 +316,7 @@ initialize_fs_variables(exec_list *instructions,
*/
if (state->language_version < 120) {
if (state->ARB_draw_buffers_enable) {
generate_ARB_draw_buffers_fs_variables(instructions, state->symbols,
generate_ARB_draw_buffers_fs_variables(instructions, state,
state->ARB_draw_buffers_warn);
}
}

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@@ -123,6 +123,8 @@ compile_shader(struct glsl_shader *shader)
state->loop_or_switch_nesting = NULL;
state->ARB_texture_rectangle_enable = true;
state->Const.MaxDrawBuffers = 2;
/* Create a new context for the preprocessor output. Ultimately, this
* should probably be the parser context, but there isn't one yet.
*/

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@@ -1526,6 +1526,8 @@ _mesa_get_glsl_shader(GLcontext *ctx, void *mem_ctx, struct gl_shader *sh)
state->loop_or_switch_nesting = NULL;
state->ARB_texture_rectangle_enable = true;
state->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
/* Create a new context for the preprocessor output. Ultimately, this
* should probably be the parser context, but there isn't one yet.
*/