v3d: Clean up vestiges of alpha test lowering.
We had an unnecessary case in our uniforms upload switch statement, since
we no longer advertise the cap.
Fixes: 8ad931808e
("v3d: do not report alpha-test as supported")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8601>
This commit is contained in:
@@ -280,8 +280,6 @@ enum quniform_contents {
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QUNIFORM_IMAGE_DEPTH,
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QUNIFORM_IMAGE_ARRAY_SIZE,
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QUNIFORM_ALPHA_REF,
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QUNIFORM_LINE_WIDTH,
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/* The line width sent to hardware. This includes the expanded width
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@@ -386,7 +384,6 @@ struct v3d_fs_key {
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bool is_points;
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bool is_lines;
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bool line_smoothing;
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bool alpha_test;
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bool point_coord_upper_left;
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bool light_twoside;
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bool msaa;
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@@ -414,7 +411,6 @@ struct v3d_fs_key {
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const uint8_t *swizzle;
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} color_fmt[V3D_MAX_DRAW_BUFFERS];
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uint8_t alpha_test_func;
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uint8_t logicop_func;
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uint32_t point_sprite_mask;
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@@ -30,7 +30,6 @@ vir_dump_uniform(enum quniform_contents contents,
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uint32_t data)
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{
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static const char *quniform_names[] = {
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[QUNIFORM_ALPHA_REF] = "alpha_ref",
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[QUNIFORM_LINE_WIDTH] = "line_width",
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[QUNIFORM_AA_LINE_WIDTH] = "aa_line_width",
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[QUNIFORM_VIEWPORT_X_SCALE] = "vp_x_scale",
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@@ -1137,10 +1137,6 @@ pipeline_populate_v3d_fs_key(struct v3d_fs_key *key,
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}
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}
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/* Vulkan doesn't support alpha test */
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key->alpha_test = false;
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key->alpha_test_func = COMPARE_FUNC_NEVER;
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/* This is intended for V3D versions before 4.1, otherwise we just use the
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* tile buffer load/store swap R/B bit.
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*/
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@@ -566,11 +566,6 @@ v3d_update_compiled_fs(struct v3d_context *v3d, uint8_t prim_mode)
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key->sample_alpha_to_one = v3d->blend->base.alpha_to_one;
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}
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if (v3d->zsa->base.alpha_enabled) {
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key->alpha_test = true;
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key->alpha_test_func = v3d->zsa->base.alpha_func;
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}
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key->swap_color_rb = v3d->swap_color_rb;
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for (int i = 0; i < v3d->framebuffer.nr_cbufs; i++) {
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@@ -307,11 +307,6 @@ v3d_write_uniforms(struct v3d_context *v3d, struct v3d_job *job,
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data));
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break;
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case QUNIFORM_ALPHA_REF:
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cl_aligned_f(&uniforms,
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v3d->zsa->base.alpha_ref_value);
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break;
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case QUNIFORM_LINE_WIDTH:
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cl_aligned_f(&uniforms,
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v3d->rasterizer->base.line_width);
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@@ -469,10 +464,6 @@ v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader)
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dirty |= VC5_DIRTY_SHADER_IMAGE;
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break;
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case QUNIFORM_ALPHA_REF:
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dirty |= VC5_DIRTY_ZSA;
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break;
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case QUNIFORM_LINE_WIDTH:
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case QUNIFORM_AA_LINE_WIDTH:
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dirty |= VC5_DIRTY_RASTERIZER;
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