radv: Compute shader_z_format when emitting it.
Reviewed-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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@@ -2830,7 +2830,9 @@ radv_pipeline_generate_fragment_shader(struct radeon_winsys_cs *cs,
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radeon_set_context_reg(cs, R_0286E0_SPI_BARYC_CNTL, pipeline->graphics.spi_baryc_cntl);
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radeon_set_context_reg(cs, R_028710_SPI_SHADER_Z_FORMAT,
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pipeline->graphics.shader_z_format);
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ac_get_spi_shader_z_format(ps->info.fs.writes_z,
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ps->info.fs.writes_stencil,
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ps->info.fs.writes_sample_mask));
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radeon_set_context_reg(cs, R_028714_SPI_SHADER_COL_FORMAT, blend->spi_shader_col_format);
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@@ -2994,12 +2996,6 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
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if (pipeline->device->physical_device->has_rbplus)
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pipeline->graphics.db_shader_control |= S_02880C_DUAL_QUAD_DISABLE(1);
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unsigned shader_z_format =
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ac_get_spi_shader_z_format(ps->info.fs.writes_z,
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ps->info.fs.writes_stencil,
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ps->info.fs.writes_sample_mask);
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pipeline->graphics.shader_z_format = shader_z_format;
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calculate_vgt_gs_mode(pipeline);
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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