nir: Add per_view attribute to nir_variable

If a nir_variable is tagged with per_view, it must be an array with
size corresponding to the number of views.  For slot-tracking, it is
considered to take just the slot for a single element -- drivers will
take care of expanding this appropriately.

This will be used to implement the ability of having per-view position
in a vertex shader in Intel platforms.

Acked-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
This commit is contained in:
Caio Marcelo de Oliveira Filho
2020-02-11 14:41:05 -08:00
committed by Marge Bot
parent 0bc77bcdb2
commit 5dc85abc4f
7 changed files with 42 additions and 8 deletions

View File

@@ -453,6 +453,12 @@ typedef struct nir_variable {
*/
unsigned how_declared:2;
/**
* Is this variable per-view? If so, we know it must be an array with
* size corresponding to the number of views.
*/
unsigned per_view:1;
/**
* \brief Layout qualifier for gl_FragDepth.
*

View File

@@ -161,6 +161,17 @@ mark_whole_variable(nir_shader *shader, nir_variable *var,
type = glsl_get_array_element(type);
}
if (var->data.per_view) {
/* TODO: Per view and Per Vertex are not currently used together. When
* they start to be used (e.g. when adding Primitive Replication for GS
* on Intel), verify that "peeling" the type twice is correct. This
* assert ensures we remember it.
*/
assert(!nir_is_per_vertex_io(var, shader->info.stage));
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
const unsigned slots =
var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
: glsl_count_attribute_slots(type, false);
@@ -209,6 +220,10 @@ try_mask_partial_io(nir_shader *shader, nir_variable *var,
type = glsl_get_array_element(type);
}
/* Per view variables will be considered as a whole. */
if (var->data.per_view)
return false;
/* The code below only handles:
*
* - Indexing into matrices

View File

@@ -50,7 +50,7 @@ get_variable_io_mask(nir_variable *var, gl_shader_stage stage)
assert(var->data.location >= 0);
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, stage)) {
if (nir_is_per_vertex_io(var, stage) || var->data.per_view) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
@@ -279,7 +279,7 @@ get_unmoveable_components_masks(struct exec_list *var_list,
var->data.location - VARYING_SLOT_VAR0 < MAX_VARYINGS_INCL_PATCH) {
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, stage)) {
if (nir_is_per_vertex_io(var, stage) || var->data.per_view) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
@@ -376,7 +376,7 @@ remap_slots_and_components(struct exec_list *var_list, gl_shader_stage stage,
var->data.location - VARYING_SLOT_VAR0 < MAX_VARYINGS_INCL_PATCH) {
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, stage)) {
if (nir_is_per_vertex_io(var, stage) || var->data.per_view) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
@@ -500,7 +500,7 @@ gather_varying_component_info(nir_shader *producer, nir_shader *consumer,
continue;
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, producer->info.stage)) {
if (nir_is_per_vertex_io(var, producer->info.stage) || var->data.per_view) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
@@ -557,7 +557,8 @@ gather_varying_component_info(nir_shader *producer, nir_shader *consumer,
if (!vc_info->initialised) {
const struct glsl_type *type = in_var->type;
if (nir_is_per_vertex_io(in_var, consumer->info.stage)) {
if (nir_is_per_vertex_io(in_var, consumer->info.stage) ||
in_var->data.per_view) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
@@ -1096,7 +1097,7 @@ nir_assign_io_var_locations(struct exec_list *var_list, unsigned *size,
bool last_partial = false;
nir_foreach_variable(var, var_list) {
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, stage)) {
if (nir_is_per_vertex_io(var, stage) || var->data.per_view) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}

View File

@@ -293,6 +293,10 @@ lower_io_arrays_to_elements(nir_shader *shader, nir_variable_mode mask,
if (var->data.compact)
continue;
/* Per-view variables are expected to remain arrays. */
if (var->data.per_view)
continue;
/* Skip indirects */
int loc = var->data.location * 4 + var->data.location_frac;
if (BITSET_TEST(indirects, loc))

View File

@@ -84,6 +84,9 @@ variables_can_merge(const nir_shader *shader,
if (a->data.compact || b->data.compact)
return false;
if (a->data.per_view || b->data.per_view)
return false;
const struct glsl_type *a_type_tail = a->type;
const struct glsl_type *b_type_tail = b->type;

View File

@@ -461,8 +461,10 @@ print_var_decl(nir_variable *var, print_state *state)
const char *const samp = (var->data.sample) ? "sample " : "";
const char *const patch = (var->data.patch) ? "patch " : "";
const char *const inv = (var->data.invariant) ? "invariant " : "";
fprintf(fp, "%s%s%s%s%s %s ",
cent, samp, patch, inv, get_variable_mode_str(var->data.mode, false),
const char *const per_view = (var->data.per_view) ? "per_view " : "";
fprintf(fp, "%s%s%s%s%s%s %s ",
cent, samp, patch, inv, per_view,
get_variable_mode_str(var->data.mode, false),
glsl_interp_mode_name(var->data.interpolation));
enum gl_access_qualifier access = var->data.access;

View File

@@ -1134,6 +1134,9 @@ validate_var_decl(nir_variable *var, nir_variable_mode valid_modes,
validate_assert(state, var->members != NULL);
}
if (var->data.per_view)
validate_assert(state, glsl_type_is_array(var->type));
/*
* TODO validate some things ir_validate.cpp does (requires more GLSL type
* support)