nir: Add per_view attribute to nir_variable
If a nir_variable is tagged with per_view, it must be an array with size corresponding to the number of views. For slot-tracking, it is considered to take just the slot for a single element -- drivers will take care of expanding this appropriately. This will be used to implement the ability of having per-view position in a vertex shader in Intel platforms. Acked-by: Rafael Antognolli <rafael.antognolli@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
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@@ -453,6 +453,12 @@ typedef struct nir_variable {
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*/
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unsigned how_declared:2;
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/**
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* Is this variable per-view? If so, we know it must be an array with
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* size corresponding to the number of views.
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*/
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unsigned per_view:1;
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/**
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* \brief Layout qualifier for gl_FragDepth.
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*
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@@ -161,6 +161,17 @@ mark_whole_variable(nir_shader *shader, nir_variable *var,
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type = glsl_get_array_element(type);
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}
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if (var->data.per_view) {
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/* TODO: Per view and Per Vertex are not currently used together. When
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* they start to be used (e.g. when adding Primitive Replication for GS
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* on Intel), verify that "peeling" the type twice is correct. This
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* assert ensures we remember it.
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*/
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assert(!nir_is_per_vertex_io(var, shader->info.stage));
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assert(glsl_type_is_array(type));
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type = glsl_get_array_element(type);
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}
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const unsigned slots =
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var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
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: glsl_count_attribute_slots(type, false);
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@@ -209,6 +220,10 @@ try_mask_partial_io(nir_shader *shader, nir_variable *var,
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type = glsl_get_array_element(type);
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}
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/* Per view variables will be considered as a whole. */
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if (var->data.per_view)
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return false;
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/* The code below only handles:
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*
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* - Indexing into matrices
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@@ -50,7 +50,7 @@ get_variable_io_mask(nir_variable *var, gl_shader_stage stage)
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assert(var->data.location >= 0);
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const struct glsl_type *type = var->type;
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if (nir_is_per_vertex_io(var, stage)) {
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if (nir_is_per_vertex_io(var, stage) || var->data.per_view) {
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assert(glsl_type_is_array(type));
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type = glsl_get_array_element(type);
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}
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@@ -279,7 +279,7 @@ get_unmoveable_components_masks(struct exec_list *var_list,
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var->data.location - VARYING_SLOT_VAR0 < MAX_VARYINGS_INCL_PATCH) {
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const struct glsl_type *type = var->type;
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if (nir_is_per_vertex_io(var, stage)) {
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if (nir_is_per_vertex_io(var, stage) || var->data.per_view) {
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assert(glsl_type_is_array(type));
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type = glsl_get_array_element(type);
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}
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@@ -376,7 +376,7 @@ remap_slots_and_components(struct exec_list *var_list, gl_shader_stage stage,
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var->data.location - VARYING_SLOT_VAR0 < MAX_VARYINGS_INCL_PATCH) {
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const struct glsl_type *type = var->type;
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if (nir_is_per_vertex_io(var, stage)) {
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if (nir_is_per_vertex_io(var, stage) || var->data.per_view) {
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assert(glsl_type_is_array(type));
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type = glsl_get_array_element(type);
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}
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@@ -500,7 +500,7 @@ gather_varying_component_info(nir_shader *producer, nir_shader *consumer,
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continue;
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const struct glsl_type *type = var->type;
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if (nir_is_per_vertex_io(var, producer->info.stage)) {
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if (nir_is_per_vertex_io(var, producer->info.stage) || var->data.per_view) {
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assert(glsl_type_is_array(type));
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type = glsl_get_array_element(type);
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}
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@@ -557,7 +557,8 @@ gather_varying_component_info(nir_shader *producer, nir_shader *consumer,
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if (!vc_info->initialised) {
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const struct glsl_type *type = in_var->type;
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if (nir_is_per_vertex_io(in_var, consumer->info.stage)) {
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if (nir_is_per_vertex_io(in_var, consumer->info.stage) ||
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in_var->data.per_view) {
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assert(glsl_type_is_array(type));
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type = glsl_get_array_element(type);
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}
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@@ -1096,7 +1097,7 @@ nir_assign_io_var_locations(struct exec_list *var_list, unsigned *size,
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bool last_partial = false;
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nir_foreach_variable(var, var_list) {
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const struct glsl_type *type = var->type;
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if (nir_is_per_vertex_io(var, stage)) {
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if (nir_is_per_vertex_io(var, stage) || var->data.per_view) {
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assert(glsl_type_is_array(type));
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type = glsl_get_array_element(type);
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}
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@@ -293,6 +293,10 @@ lower_io_arrays_to_elements(nir_shader *shader, nir_variable_mode mask,
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if (var->data.compact)
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continue;
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/* Per-view variables are expected to remain arrays. */
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if (var->data.per_view)
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continue;
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/* Skip indirects */
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int loc = var->data.location * 4 + var->data.location_frac;
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if (BITSET_TEST(indirects, loc))
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@@ -84,6 +84,9 @@ variables_can_merge(const nir_shader *shader,
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if (a->data.compact || b->data.compact)
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return false;
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if (a->data.per_view || b->data.per_view)
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return false;
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const struct glsl_type *a_type_tail = a->type;
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const struct glsl_type *b_type_tail = b->type;
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@@ -461,8 +461,10 @@ print_var_decl(nir_variable *var, print_state *state)
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const char *const samp = (var->data.sample) ? "sample " : "";
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const char *const patch = (var->data.patch) ? "patch " : "";
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const char *const inv = (var->data.invariant) ? "invariant " : "";
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fprintf(fp, "%s%s%s%s%s %s ",
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cent, samp, patch, inv, get_variable_mode_str(var->data.mode, false),
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const char *const per_view = (var->data.per_view) ? "per_view " : "";
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fprintf(fp, "%s%s%s%s%s%s %s ",
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cent, samp, patch, inv, per_view,
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get_variable_mode_str(var->data.mode, false),
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glsl_interp_mode_name(var->data.interpolation));
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enum gl_access_qualifier access = var->data.access;
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@@ -1134,6 +1134,9 @@ validate_var_decl(nir_variable *var, nir_variable_mode valid_modes,
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validate_assert(state, var->members != NULL);
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}
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if (var->data.per_view)
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validate_assert(state, glsl_type_is_array(var->type));
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/*
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* TODO validate some things ir_validate.cpp does (requires more GLSL type
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* support)
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