nir: Add per_view attribute to nir_variable

If a nir_variable is tagged with per_view, it must be an array with
size corresponding to the number of views.  For slot-tracking, it is
considered to take just the slot for a single element -- drivers will
take care of expanding this appropriately.

This will be used to implement the ability of having per-view position
in a vertex shader in Intel platforms.

Acked-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
This commit is contained in:
Caio Marcelo de Oliveira Filho
2020-02-11 14:41:05 -08:00
committed by Marge Bot
parent 0bc77bcdb2
commit 5dc85abc4f
7 changed files with 42 additions and 8 deletions

View File

@@ -50,7 +50,7 @@ get_variable_io_mask(nir_variable *var, gl_shader_stage stage)
assert(var->data.location >= 0);
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, stage)) {
if (nir_is_per_vertex_io(var, stage) || var->data.per_view) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
@@ -279,7 +279,7 @@ get_unmoveable_components_masks(struct exec_list *var_list,
var->data.location - VARYING_SLOT_VAR0 < MAX_VARYINGS_INCL_PATCH) {
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, stage)) {
if (nir_is_per_vertex_io(var, stage) || var->data.per_view) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
@@ -376,7 +376,7 @@ remap_slots_and_components(struct exec_list *var_list, gl_shader_stage stage,
var->data.location - VARYING_SLOT_VAR0 < MAX_VARYINGS_INCL_PATCH) {
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, stage)) {
if (nir_is_per_vertex_io(var, stage) || var->data.per_view) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
@@ -500,7 +500,7 @@ gather_varying_component_info(nir_shader *producer, nir_shader *consumer,
continue;
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, producer->info.stage)) {
if (nir_is_per_vertex_io(var, producer->info.stage) || var->data.per_view) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
@@ -557,7 +557,8 @@ gather_varying_component_info(nir_shader *producer, nir_shader *consumer,
if (!vc_info->initialised) {
const struct glsl_type *type = in_var->type;
if (nir_is_per_vertex_io(in_var, consumer->info.stage)) {
if (nir_is_per_vertex_io(in_var, consumer->info.stage) ||
in_var->data.per_view) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
@@ -1096,7 +1097,7 @@ nir_assign_io_var_locations(struct exec_list *var_list, unsigned *size,
bool last_partial = false;
nir_foreach_variable(var, var_list) {
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, stage)) {
if (nir_is_per_vertex_io(var, stage) || var->data.per_view) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}