egl: Implement EGL_NOK_texture_from_pixmap
This extension allows a color buffer to be used for both rendering and texturing. EGL allows the use of color buffers of pbuffer drawables for texturing, this extension extends this to allow the use of color buffers of pixmaps too.
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@@ -239,6 +239,13 @@ typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOK) (EGLDisplay dpy, EG
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#endif
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#ifndef EGL_NOK_texture_from_pixmap
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#define EGL_NOK_texture_from_pixmap 1
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#define EGL_Y_INVERTED_NOK 0x307F
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#endif /* EGL_NOK_texture_from_pixmap */
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#ifdef __cplusplus
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}
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#endif
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