minor clean-ups, comments
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@@ -47,11 +47,11 @@
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* Triangle edge info
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*/
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struct edge {
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float dx; /**< X(v1) - X(v0), used only during setup */
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float dy; /**< Y(v1) - Y(v0), used only during setup */
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float dx; /**< X(v1) - X(v0), used only during setup */
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float dy; /**< Y(v1) - Y(v0), used only during setup */
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float dxdy; /**< dx/dy */
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float sx, sy; /**< first sample point coord */
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int lines; /**< number of lines on this edge */
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float sx, sy; /**< first sample point coord */
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int lines; /**< number of lines on this edge */
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};
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@@ -178,10 +178,9 @@ static INLINE int block( int x )
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* this is pretty nasty... may need to rework flush_spans again to
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* fix it, if possible.
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*/
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static unsigned calculate_mask( struct setup_stage *setup,
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int x )
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static unsigned calculate_mask( struct setup_stage *setup, int x )
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{
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unsigned mask = 0;
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unsigned mask = 0x0;
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if (x >= setup->span.left[0] && x < setup->span.right[0])
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mask |= MASK_TOP_LEFT;
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@@ -207,18 +206,21 @@ static void flush_spans( struct setup_stage *setup )
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int minleft, maxright;
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int x;
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switch (setup->span.y_flags) {
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case 3:
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switch (setup->span.y_flags) {
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case 0x3:
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/* both odd and even lines written (both quad rows) */
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minleft = MIN2(setup->span.left[0], setup->span.left[1]);
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maxright = MAX2(setup->span.right[0], setup->span.right[1]);
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break;
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case 1:
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case 0x1:
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/* only even line written (quad top row) */
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minleft = setup->span.left[0];
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maxright = setup->span.right[0];
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break;
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case 2:
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case 0x2:
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/* only odd line written (quad bottom row) */
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minleft = setup->span.left[1];
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maxright = setup->span.right[1];
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break;
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@@ -227,12 +229,12 @@ static void flush_spans( struct setup_stage *setup )
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return;
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}
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for (x = block(minleft); x <= block(maxright); )
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{
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/* XXX this loop could be moved into the above switch cases and
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* calculate_mask() could be simplified a bit...
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*/
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for (x = block(minleft); x <= block(maxright); x += 2) {
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emit_quad( setup, x, setup->span.y,
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calculate_mask( setup, x ) );
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x += 2;
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}
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setup->span.y = 0;
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@@ -593,7 +595,8 @@ static void subtriangle( struct setup_stage *setup,
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setup->span.y = block(_y);
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}
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setup->span.left[_y&1] = left;setup->span.right[_y&1] = right;
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setup->span.left[_y&1] = left;
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setup->span.right[_y&1] = right;
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setup->span.y_flags |= 1<<(_y&1);
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}
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}
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