st/mesa: remove st_texture_object::pipe field

Just pass the pipe context to st_get_texture_sampler_view()
as is done for st_get_renderbuffer_sampler_view().
This commit is contained in:
Brian Paul
2010-04-18 17:55:23 -06:00
parent 073048c872
commit 5d3d63d45a
8 changed files with 15 additions and 14 deletions

View File

@@ -46,6 +46,7 @@
static void
update_textures(struct st_context *st)
{
struct pipe_context *pipe = st->pipe;
struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
@@ -84,7 +85,7 @@ update_textures(struct st_context *st)
st->state.num_textures = su + 1;
sampler_view = st_get_texture_sampler_view(stObj);
sampler_view = st_get_texture_sampler_view(stObj, pipe);
}
/*

View File

@@ -133,7 +133,7 @@ st_BlitFramebuffer(GLcontext *ctx,
return;
util_blit_pixels(st->blit,
srcSurf, st_get_texture_sampler_view(srcObj),
srcSurf, st_get_texture_sampler_view(srcObj, pipe),
srcX0, srcY0, srcX1, srcY1,
dstSurf, dstX0, dstY0, dstX1, dstY1,
0.0, pFilter);

View File

@@ -126,7 +126,6 @@ st_bind_surface(GLcontext *ctx, GLenum target,
texImage->TexFormat = st_pipe_format_to_mesa_format(ps->format);
_mesa_set_fetch_functions(texImage, 2);
stObj->pipe = ctx->st->pipe;
/* FIXME create a non-default sampler view from the pipe_surface? */
pipe_resource_reference(&stImage->pt, ps->texture);

View File

@@ -310,6 +310,8 @@ st_render_texture(GLcontext *ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
struct st_context *st = ctx->st;
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = ctx->st->pipe->screen;
struct st_renderbuffer *strb;
struct gl_renderbuffer *rb;
@@ -360,7 +362,8 @@ st_render_texture(GLcontext *ctx,
pipe_surface_reference(&strb->surface, NULL);
pipe_sampler_view_reference(&strb->sampler_view, st_get_texture_sampler_view(stObj));
pipe_sampler_view_reference(&strb->sampler_view,
st_get_texture_sampler_view(stObj, pipe));
assert(strb->rtt_level <= strb->texture->last_level);

View File

@@ -322,8 +322,6 @@ guess_and_alloc_texture(struct st_context *st,
depth,
usage);
stObj->pipe = st->pipe;
DBG("%s - success\n", __FUNCTION__);
}
@@ -838,7 +836,8 @@ decompress_with_blit(GLcontext * ctx, GLenum target, GLint level,
struct pipe_screen *screen = pipe->screen;
struct st_texture_image *stImage = st_texture_image(texImage);
struct st_texture_object *stObj = st_texture_object(texObj);
struct pipe_sampler_view *src_view = st_get_texture_sampler_view(stObj);
struct pipe_sampler_view *src_view =
st_get_texture_sampler_view(stObj, pipe);
const GLuint width = texImage->Width;
const GLuint height = texImage->Height;
struct pipe_surface *dst_surface;

View File

@@ -84,7 +84,7 @@ st_render_mipmap(struct st_context *st,
{
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_sampler_view *psv = st_get_texture_sampler_view(stObj);
struct pipe_sampler_view *psv = st_get_texture_sampler_view(stObj, pipe);
const uint face = _mesa_tex_target_to_face(target);
assert(target != GL_TEXTURE_3D); /* not done yet */

View File

@@ -556,7 +556,6 @@ st_context_teximage(struct st_context_iface *stctxi, enum st_texture_type target
_mesa_clear_texture_image(ctx, texImage);
}
stObj->pipe = st->pipe;
pipe_resource_reference(&stImage->pt, tex);
_mesa_dirty_texobj(ctx, texObj, GL_TRUE);

View File

@@ -34,7 +34,7 @@
#include "main/mtypes.h"
struct pipe_context;
struct pipe_resource;
@@ -76,8 +76,6 @@ struct st_texture_object
*/
struct pipe_sampler_view *sampler_view;
struct pipe_context *pipe;
GLboolean teximage_realloc;
/* True if there is/was a surface bound to this texture object. It helps
@@ -130,14 +128,16 @@ st_create_texture_sampler_view(struct pipe_context *pipe,
static INLINE struct pipe_sampler_view *
st_get_texture_sampler_view(struct st_texture_object *stObj)
st_get_texture_sampler_view(struct st_texture_object *stObj,
struct pipe_context *pipe)
{
if (!stObj || !stObj->pt) {
return NULL;
}
if (!stObj->sampler_view) {
stObj->sampler_view = st_create_texture_sampler_view(stObj->pipe, stObj->pt);
stObj->sampler_view = st_create_texture_sampler_view(pipe, stObj->pt);
}
return stObj->sampler_view;