glsl: remove remaining tabs in link_uniform_blocks.cpp

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This commit is contained in:
Timothy Arceri
2016-04-03 18:33:40 +10:00
parent 7ef57aa685
commit 5d39f03806

View File

@@ -216,7 +216,7 @@ process_block_array(struct uniform_block_array_elements *ub_array, char **name,
{
if (ub_array) {
for (unsigned j = 0; j < ub_array->num_array_elements; j++) {
size_t new_length = name_length;
size_t new_length = name_length;
/* Append the subscript to the current variable name */
ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]",
@@ -466,7 +466,7 @@ link_uniform_blocks(void *mem_ctx,
bool
link_uniform_blocks_are_compatible(const gl_uniform_block *a,
const gl_uniform_block *b)
const gl_uniform_block *b)
{
assert(strcmp(a->Name, b->Name) == 0);
@@ -489,13 +489,13 @@ link_uniform_blocks_are_compatible(const gl_uniform_block *a,
for (unsigned i = 0; i < a->NumUniforms; i++) {
if (strcmp(a->Uniforms[i].Name, b->Uniforms[i].Name) != 0)
return false;
return false;
if (a->Uniforms[i].Type != b->Uniforms[i].Type)
return false;
return false;
if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor)
return false;
return false;
}
return true;