rbug: Update and add READMEs
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@@ -15,7 +15,7 @@ To build, build a normal gallium build and from this directory do the following.
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= Usage =
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Make sure that you driver has trace integration, see
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src/gallium/driver/trace/README for more information about that. Then from on
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src/gallium/driver/rbug/README for more information about that. Then from on
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the computer that you want to debug do:
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export GALLIUM_RBUG=true
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@@ -24,7 +24,10 @@ the computer that you want to debug do:
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From the debugging computer launch apps form this directory. Currently ip
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addresses are hardcoded and you need to edit the application, but that will
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change in the future.
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change in the future. For a more advanced gui application see:
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http://cgit.freedesktop.org/mesa/rbug-gui
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= Testing =
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@@ -10,7 +10,7 @@ The code currently uses tcp and ip4v for connections.
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Information about driver integration can be found in:
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src/gallium/drivers/trace/README
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src/gallium/drivers/rbug/README
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for information about applications look in:
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58
src/gallium/drivers/rbug/README
Normal file
58
src/gallium/drivers/rbug/README
Normal file
@@ -0,0 +1,58 @@
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RBUG PIPE DRIVER
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= About =
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This directory contains a Gallium3D remote debugger pipe driver.
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It provides remote debugging functionality.
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= Build Instructions =
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To build, invoke scons on the top dir as
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scons dri=no statetrackers=mesa winsys=xlib
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= Usage =
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To use do
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export LD_LIBRARY_PATH=$PWD/build/linux-x86-debug/lib
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ensure the right libGL.so is being picked by doing
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ldd progs/trivial/tri
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export XMESA_TRACE=y
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GALLIUM_RBUG=true progs/trivial/tri
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which should open gallium remote debugging session. While the program is running
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you can launch the small remote debugging application from progs/rbug. More
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information is in that directory. Also for a gui see:
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http://cgit.freedesktop.org/mesa/rbug-gui
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= Integrating =
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You can integrate the rbug pipe driver either inside the state tracker or the
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target. The procedure on both cases is the same. Let's assume you have a
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pipe_screen obtained by the usual means (variable and function names are just
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for illustration purposes):
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real_screen = real_screen_create(...);
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The rbug screen is then created by doing
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rbug_screen = rbug_screen_create(real_screen);
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You can then simply use rbug_screen instead of real_screen.
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You can create as many contexts you wish from rbug_screen::context_create they
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are automatically wrapped by rbug_screen.
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--
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Jose Fonseca <jrfonseca@tungstengraphics.com>
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Jakob Bornecrantz <jakob@vmware.com>
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