mesa: Free old linked shaders when relinking new shaders.

This commit is contained in:
Eric Anholt
2010-08-18 12:02:35 -07:00
parent 0b09e6410f
commit 5d0f430e8e
4 changed files with 17 additions and 8 deletions

View File

@@ -674,7 +674,8 @@ get_main_function_signature(gl_shader *sh)
* shader is returned.
*/
static struct gl_shader *
link_intrastage_shaders(struct gl_shader_program *prog,
link_intrastage_shaders(GLcontext *ctx,
struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders)
{
@@ -747,7 +748,7 @@ link_intrastage_shaders(struct gl_shader_program *prog,
return NULL;
}
gl_shader *const linked = _mesa_new_shader(NULL, 0, main->Type);
gl_shader *const linked = ctx->Driver.NewShader(NULL, 0, main->Type);
linked->ir = new(linked) exec_list;
clone_ir_list(linked, linked->ir, main->ir);
@@ -1212,7 +1213,7 @@ assign_varying_locations(struct gl_shader_program *prog,
void
link_shaders(struct gl_shader_program *prog)
link_shaders(GLcontext *ctx, struct gl_shader_program *prog)
{
prog->LinkStatus = false;
prog->Validated = false;
@@ -1270,12 +1271,16 @@ link_shaders(struct gl_shader_program *prog)
prog->Version = max_version;
for (unsigned int i = 0; i < prog->_NumLinkedShaders; i++) {
ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]);
}
/* Link all shaders for a particular stage and validate the result.
*/
prog->_NumLinkedShaders = 0;
if (num_vert_shaders > 0) {
gl_shader *const sh =
link_intrastage_shaders(prog, vert_shader_list, num_vert_shaders);
link_intrastage_shaders(ctx, prog, vert_shader_list, num_vert_shaders);
if (sh == NULL)
goto done;
@@ -1289,7 +1294,7 @@ link_shaders(struct gl_shader_program *prog)
if (num_frag_shaders > 0) {
gl_shader *const sh =
link_intrastage_shaders(prog, frag_shader_list, num_frag_shaders);
link_intrastage_shaders(ctx, prog, frag_shader_list, num_frag_shaders);
if (sh == NULL)
goto done;