mesa/glsl: remove hack to reset sampler units to zero
Now that we have the is_arb_asm flag we can just skip the initialisation. V2: remove hack from standalone compiler where it was never needed since it only compiles glsl shaders. Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -181,8 +181,6 @@ struct gl_program *
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_mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id,
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bool is_arb_asm)
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{
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GLuint i;
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if (!prog)
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return NULL;
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@@ -195,9 +193,22 @@ _mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id,
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prog->info.stage = _mesa_program_enum_to_shader_stage(target);
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prog->is_arb_asm = is_arb_asm;
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/* default mapping from samplers to texture units */
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for (i = 0; i < MAX_SAMPLERS; i++)
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prog->SamplerUnits[i] = i;
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/* Uniforms that lack an initializer in the shader code have an initial
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* value of zero. This includes sampler uniforms.
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*
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* Page 24 (page 30 of the PDF) of the GLSL 1.20 spec says:
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*
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* "The link time initial value is either the value of the variable's
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* initializer, if present, or 0 if no initializer is present. Sampler
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* types cannot have initializers."
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*
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* So we only initialise ARB assembly style programs.
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*/
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if (is_arb_asm) {
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/* default mapping from samplers to texture units */
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for (unsigned i = 0; i < MAX_SAMPLERS; i++)
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prog->SamplerUnits[i] = i;
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}
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return prog;
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}
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