mesa/glsl: remove hack to reset sampler units to zero

Now that we have the is_arb_asm flag we can just skip the
initialisation.

V2: remove hack from standalone compiler where it was never
needed since it only compiles glsl shaders.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Timothy Arceri
2016-11-09 23:50:07 +11:00
parent 238486884e
commit 5ceedefd6c
3 changed files with 16 additions and 20 deletions

View File

@@ -107,10 +107,6 @@ init_gl_program(struct gl_program *prog, GLenum target, bool is_arb_asm)
prog->RefCount = 1;
prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
prog->is_arb_asm = is_arb_asm;
/* default mapping from samplers to texture units */
for (int i = 0; i < MAX_SAMPLERS; i++)
prog->SamplerUnits[i] = i;
}
struct gl_program *