etnaviv: GC7000: Make point sprites work on HALTI5
Track varying component offset of the point size output, as well as provide the offset of the point coord input. Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
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committed by
Christian Gmeiner

parent
3d09bb390a
commit
5cc36f9f21
@@ -2550,12 +2550,14 @@ bool
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etna_link_shader(struct etna_shader_link_info *info,
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const struct etna_shader_variant *vs, const struct etna_shader_variant *fs)
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{
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int comp_ofs = 0;
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/* For each fragment input we need to find the associated vertex shader
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* output, which can be found by matching on semantic name and index. A
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* binary search could be used because the vs outputs are sorted by their
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* semantic index and grouped by semantic type by fill_in_vs_outputs.
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*/
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assert(fs->infile.num_reg < ETNA_NUM_INPUTS);
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info->pcoord_varying_comp_ofs = -1;
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for (int idx = 0; idx < fs->infile.num_reg; ++idx) {
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const struct etna_shader_inout *fsio = &fs->infile.reg[idx];
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@@ -2582,14 +2584,21 @@ etna_link_shader(struct etna_shader_link_info *info,
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varying->use[3] = VARYING_COMPONENT_USE_USED;
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/* point coord is position output from VS, so has no dedicated reg */
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if (fsio->semantic.Name == TGSI_SEMANTIC_PCOORD)
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continue;
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/* point coord is an input to the PS without matching VS output,
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* so it gets a varying slot without being assigned a VS register.
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*/
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if (fsio->semantic.Name == TGSI_SEMANTIC_PCOORD) {
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info->pcoord_varying_comp_ofs = comp_ofs;
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} else {
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if (vsio == NULL) { /* not found -- link error */
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BUG("Semantic %d value %d not found in vertex shader outputs\n", fsio->semantic.Name, fsio->semantic.Index);
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return true;
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}
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if (vsio == NULL)
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return true; /* not found -- link error */
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varying->reg = vsio->reg;
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}
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varying->reg = vsio->reg;
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comp_ofs += varying->num_components;
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}
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assert(info->num_varyings == fs->infile.num_reg);
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@@ -118,6 +118,7 @@ struct etna_shader_link_info {
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/* each PS input is annotated with the VS output reg */
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unsigned num_varyings;
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struct etna_varying varyings[ETNA_NUM_INPUTS];
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int pcoord_varying_comp_ofs;
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};
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bool
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@@ -179,6 +179,14 @@ etna_link_shaders(struct etna_context *ctx, struct compiled_shader_state *cs,
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cs->GL_VARYING_COMPONENT_USE[0] = component_use[0];
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cs->GL_VARYING_COMPONENT_USE[1] = component_use[1];
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cs->GL_HALTI5_SH_SPECIALS =
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0x7f7f0000 | /* unknown bits, probably other PS inputs */
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/* pointsize is last (see above) */
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VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT((vs->vs_pointsize_out_reg != -1) ?
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cs->VS_OUTPUT_COUNT * 4 : 0x00) |
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VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN((link.pcoord_varying_comp_ofs != -1) ?
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link.pcoord_varying_comp_ofs : 0x7f);
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/* reference instruction memory */
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cs->vs_inst_mem_size = vs->code_size;
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cs->VS_INST_MEM = vs->code;
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