formatting fix
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@@ -1500,7 +1500,9 @@ st_finalize_mipmap_tree(GLcontext *ctx,
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comp_byte = compressed_num_bytes(firstImage->base.TexFormat->MesaFormat);
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cpp = comp_byte;
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}
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else cpp = firstImage->base.TexFormat->TexelBytes;
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else {
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cpp = firstImage->base.TexFormat->TexelBytes;
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}
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/* Check tree can hold all active levels. Check tree matches
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* target, imageFormat, etc.
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