s/0/NULL/
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@@ -1236,7 +1236,7 @@ run_arb_vertex_program(GLcontext *ctx, struct tnl_pipeline_stage *stage)
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if (ctx->ShaderObjects._VertexShaderPresent)
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return GL_TRUE;
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program = (ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : 0);
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program = ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : NULL;
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if (!program && ctx->_MaintainTnlProgram) {
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program = ctx->_TnlProgram;
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}
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