misc comments, clean-ups

This commit is contained in:
Brian
2007-07-30 08:52:57 -06:00
parent baac66cb05
commit 5c6f1f542b

View File

@@ -218,10 +218,13 @@ CheckLink(GLuint prog)
static void
Init(void)
{
/* Fragment shader: compute distance of fragment from center of point,
* if dist > 1, discard
* if dist < k, coverage = 1
* else, coverage = func(dist)
/* Fragment shader: compute distance of fragment from center of point
* (we're using texcoords but another varying could be used).
* if dist > 1, discard (coverage==0)
* if dist < k, coverage = 1
* else, coverage = func(dist)
* Note: length() uses sqrt() and may be expensive. The distance could
* be squared instead (with adjustments to the threshold (k) test)
*/
static const char *fragShaderText =
"void main() {\n"
@@ -238,15 +241,16 @@ Init(void)
" gl_FragColor.a = cover; \n"
"}\n";
/* Vertex shader: compute new vertex position based on incoming vertex pos,
* texcoords and inverse viewport scale factor.
* texcoords, point size, and inverse viewport scale factor.
* Note: should compute point size attenuation here too.
*/
static const char *vertShaderText =
"uniform vec2 viewportInv; \n"
"void main() {\n"
" vec4 p = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
" vec2 scale2 = viewportInv * gl_Point.size; \n"
" gl_Position.xy = p.xy + gl_MultiTexCoord0.xy * scale2 * p.w; \n"
" gl_Position.zw = p.zw; \n"
" vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
" gl_Position.xy = pos.xy + gl_MultiTexCoord0.xy * viewportInv \n"
" * gl_Point.size * pos.w; \n"
" gl_Position.zw = pos.zw; \n"
" gl_TexCoord[0] = gl_MultiTexCoord0; \n"
" gl_FrontColor = gl_Color; \n"
"}\n";