mesa: Remove EXT_texture_env_add extension enable flag
All drivers remaining in Mesa support this extension. This extension is either required or optional features in desktop OpenGL, OpenGL ES 1.x, and OpenGL ES 2.x. The existing support is already partially broken in Mesa (e.g., querying GL_TEXTURE_ENV_MODE in OpenGL ES 2.x). This patch does not change the situation in any way. This extension was previously not supported on mach64, mga (G200), savage (Savage3D and other pre-Savage4), sis, and tdfx (Voodoo Banshee). Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -77,7 +77,6 @@ intelInitExtensions(struct gl_context *ctx)
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ctx->Extensions.EXT_secondary_color = true;
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ctx->Extensions.EXT_separate_shader_objects = true;
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ctx->Extensions.EXT_stencil_wrap = true;
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ctx->Extensions.EXT_texture_env_add = true;
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ctx->Extensions.EXT_texture_env_combine = true;
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ctx->Extensions.EXT_texture_env_dot3 = true;
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ctx->Extensions.EXT_texture_filter_anisotropic = true;
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@@ -127,7 +127,6 @@ nouveau_context_init(struct gl_context *ctx, struct nouveau_screen *screen,
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ctx->Extensions.EXT_packed_depth_stencil = true;
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ctx->Extensions.EXT_secondary_color = true;
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ctx->Extensions.EXT_stencil_wrap = true;
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ctx->Extensions.EXT_texture_env_add = true;
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ctx->Extensions.EXT_texture_env_combine = true;
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ctx->Extensions.EXT_texture_filter_anisotropic = true;
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ctx->Extensions.EXT_texture_lod_bias = true;
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@@ -370,7 +370,6 @@ GLboolean r200CreateContext( gl_api api,
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ctx->Extensions.EXT_packed_depth_stencil = true;
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ctx->Extensions.EXT_secondary_color = true;
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ctx->Extensions.EXT_stencil_wrap = true;
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ctx->Extensions.EXT_texture_env_add = true;
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ctx->Extensions.EXT_texture_env_combine = true;
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ctx->Extensions.EXT_texture_env_dot3 = true;
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ctx->Extensions.EXT_texture_filter_anisotropic = true;
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@@ -386,7 +386,6 @@ static void r300InitGLExtensions(struct gl_context *ctx)
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ctx->Extensions.EXT_secondary_color = true;
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ctx->Extensions.EXT_shadow_funcs = true;
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ctx->Extensions.EXT_stencil_wrap = true;
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ctx->Extensions.EXT_texture_env_add = true;
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ctx->Extensions.EXT_texture_env_combine = true;
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ctx->Extensions.EXT_texture_env_dot3 = true;
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ctx->Extensions.EXT_texture_filter_anisotropic = true;
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@@ -287,7 +287,6 @@ static void r600InitGLExtensions(struct gl_context *ctx)
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ctx->Extensions.EXT_shadow_funcs = true;
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ctx->Extensions.EXT_stencil_two_side = true;
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ctx->Extensions.EXT_stencil_wrap = true;
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ctx->Extensions.EXT_texture_env_add = true;
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ctx->Extensions.EXT_texture_env_combine = true;
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ctx->Extensions.EXT_texture_env_dot3 = true;
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ctx->Extensions.EXT_texture_filter_anisotropic = true;
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@@ -323,7 +323,6 @@ r100CreateContext( gl_api api,
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ctx->Extensions.EXT_packed_depth_stencil = true;
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ctx->Extensions.EXT_secondary_color = true;
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ctx->Extensions.EXT_stencil_wrap = true;
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ctx->Extensions.EXT_texture_env_add = true;
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ctx->Extensions.EXT_texture_env_combine = true;
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ctx->Extensions.EXT_texture_env_dot3 = true;
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ctx->Extensions.EXT_texture_filter_anisotropic = true;
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@@ -123,7 +123,7 @@ static const struct extension extension_table[] = {
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{ "GL_ARB_texture_compression", o(dummy_true), GL, 2000 },
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{ "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
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{ "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GL, 1999 },
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{ "GL_ARB_texture_env_add", o(EXT_texture_env_add), GL, 1999 },
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{ "GL_ARB_texture_env_add", o(dummy_true), GL, 1999 },
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{ "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GL, 2001 },
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{ "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GL, 2001 },
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{ "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GL, 2001 },
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@@ -191,7 +191,7 @@ static const struct extension extension_table[] = {
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{ "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL, 2000 },
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{ "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GL, 2001 },
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{ "GL_EXT_texture_edge_clamp", o(dummy_true), GL, 1997 },
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{ "GL_EXT_texture_env_add", o(EXT_texture_env_add), GL, 1999 },
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{ "GL_EXT_texture_env_add", o(dummy_true), GL, 1999 },
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{ "GL_EXT_texture_env_combine", o(EXT_texture_env_combine), GL, 2000 },
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{ "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GL, 2000 },
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{ "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2, 1999 },
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@@ -473,7 +473,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
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ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
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ctx->Extensions.EXT_texture_array = GL_TRUE;
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ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
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ctx->Extensions.EXT_texture_env_add = GL_TRUE;
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ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
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ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
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ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
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@@ -537,7 +536,6 @@ _mesa_enable_1_3_extensions(struct gl_context *ctx)
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ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
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ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
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ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
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ctx->Extensions.EXT_texture_env_add = GL_TRUE;
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/*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
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}
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@@ -2834,7 +2834,6 @@ struct gl_extensions
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GLboolean EXT_texture_array;
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GLboolean EXT_texture_compression_latc;
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GLboolean EXT_texture_compression_s3tc;
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GLboolean EXT_texture_env_add;
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GLboolean EXT_texture_env_combine;
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GLboolean EXT_texture_env_dot3;
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GLboolean EXT_texture_filter_anisotropic;
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@@ -60,15 +60,13 @@ set_env_mode(struct gl_context *ctx,
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case GL_BLEND:
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case GL_DECAL:
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case GL_REPLACE:
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case GL_ADD:
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legal = GL_TRUE;
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break;
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case GL_REPLACE_EXT:
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mode = GL_REPLACE; /* GL_REPLACE_EXT != GL_REPLACE */
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legal = GL_TRUE;
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break;
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case GL_ADD:
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legal = ctx->Extensions.EXT_texture_env_add;
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break;
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case GL_COMBINE:
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legal = (ctx->Extensions.EXT_texture_env_combine ||
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ctx->Extensions.ARB_texture_env_combine);
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@@ -87,7 +87,6 @@ compute_version(struct gl_context *ctx)
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const GLboolean ver_1_3 = (ctx->Extensions.ARB_texture_border_clamp &&
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ctx->Extensions.ARB_texture_cube_map &&
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ctx->Extensions.EXT_texture_env_add &&
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ctx->Extensions.ARB_texture_env_combine &&
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ctx->Extensions.ARB_texture_env_dot3);
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const GLboolean ver_1_4 = (ver_1_3 &&
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@@ -244,8 +243,7 @@ compute_version_es1(struct gl_context *ctx)
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static const int max = 100;
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/* OpenGL ES 1.0 is derived from OpenGL 1.3 */
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const GLboolean ver_1_0 = (ctx->Extensions.EXT_texture_env_add &&
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ctx->Extensions.ARB_texture_env_combine &&
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const GLboolean ver_1_0 = (ctx->Extensions.ARB_texture_env_combine &&
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ctx->Extensions.ARB_texture_env_dot3);
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/* OpenGL ES 1.1 is derived from OpenGL 1.5 */
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const GLboolean ver_1_1 = (ver_1_0 &&
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@@ -278,7 +278,6 @@ void st_init_extensions(struct st_context *st)
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ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
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ctx->Extensions.EXT_secondary_color = GL_TRUE;
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ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
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ctx->Extensions.EXT_texture_env_add = GL_TRUE;
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ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
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ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
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ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
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