glsl: Extract ir_unop_find_msb implementation to a separate function
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -494,6 +494,31 @@ bitfield_reverse(uint32_t v)
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return r;
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}
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static int
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find_msb_uint(uint32_t v)
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{
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int count = 0;
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/* If v == 0, then the loop will terminate when count == 32. In that case
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* 31-count will produce the -1 result required by GLSL findMSB().
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*/
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while (((v & (1u << 31)) == 0) && count != 32) {
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count++;
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v <<= 1;
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}
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return 31 - count;
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}
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static int
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find_msb_int(int32_t v)
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{
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/* If v is signed, findMSB() returns the position of the most significant
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* zero bit.
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*/
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return find_msb_uint(v < 0 ? ~v : v);
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}
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ir_constant *
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ir_expression::constant_expression_value(struct hash_table *variable_context)
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{
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@@ -1520,21 +1545,15 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
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case ir_unop_find_msb:
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for (unsigned c = 0; c < components; c++) {
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int v = op[0]->value.i[c];
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if (v == 0 || (op[0]->type->base_type == GLSL_TYPE_INT && v == -1))
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data.i[c] = -1;
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else {
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int count = 0;
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unsigned top_bit = op[0]->type->base_type == GLSL_TYPE_UINT
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? 0 : v & (1u << 31);
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while (((v & (1u << 31)) == top_bit) && count != 32) {
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count++;
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v <<= 1;
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}
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data.i[c] = 31 - count;
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.i[c] = find_msb_uint(op[0]->value.u[c]);
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break;
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case GLSL_TYPE_INT:
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data.i[c] = find_msb_int(op[0]->value.i[c]);
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break;
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default:
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assert(0);
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}
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}
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break;
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