Removed knowledge of swrast Clear/Bitmap/Accum/Draw/Read/CopyPixels
functions from core mesa -- if drivers need these fallbacks they must now call them themselves. Introduced hooks for clip-vertex-interpolation and the rendering of clipped lines and polygons. Allows drivers to interpolate their hardware-format vertices directly. Used in dri drivers to replace fastpath code. Slight optimizations to pipeline build/run routines.
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: t_vb_render.c,v 1.11 2001/01/23 23:39:37 brianp Exp $ */
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/* $Id: t_vb_render.c,v 1.12 2001/01/29 20:47:39 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -51,7 +51,6 @@
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#include "glheader.h"
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#include "context.h"
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#include "colormac.h"
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#include "macros.h"
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#include "mem.h"
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#include "mtypes.h"
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@@ -75,296 +74,6 @@ typedef void (*clip_poly_func)( GLcontext *ctx,
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struct render_stage_data {
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/* Clipping functions for current state.
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*/
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interp_func interp; /* Clip interpolation function */
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copy_pv_func copypv; /* Flatshade fixup function */
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GLuint _ClipInputs; /* Inputs referenced by interpfunc */
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};
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#define RENDER_STAGE_DATA(stage) ((struct render_stage_data *)stage->private)
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/**********************************************************************/
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/* Interpolate between pairs of vertices */
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/**********************************************************************/
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#define LINTERP_SZ( t, vec, to, a, b, sz ) \
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do { \
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switch (sz) { \
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case 4: vec[to][3] = LINTERP( t, vec[a][3], vec[b][3] ); \
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case 3: vec[to][2] = LINTERP( t, vec[a][2], vec[b][2] ); \
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case 2: vec[to][1] = LINTERP( t, vec[a][1], vec[b][1] ); \
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case 1: vec[to][0] = LINTERP( t, vec[a][0], vec[b][0] ); \
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} \
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} while(0)
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#if 1
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#define LINTERP_RGBA(nr, t, out, a, b) { \
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int i; \
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for (i = 0; i < nr; i++) { \
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GLfloat fa = CHAN_TO_FLOAT(a[i]); \
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GLfloat fb = CHAN_TO_FLOAT(b[i]); \
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GLfloat fo = LINTERP(t, fa, fb); \
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CLAMPED_FLOAT_TO_CHAN(out[i], fo); \
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} \
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}
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#else
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#define LINTERP_RGBA(nr, t, out, a, b) { \
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int n; \
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const GLuint ti = FloatToInt(t*256.0F); \
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const GLubyte *Ib = (const GLubyte *)&a[0]; \
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const GLubyte *Jb = (const GLubyte *)&b[0]; \
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GLubyte *Ob = (GLubyte *)&out[0]; \
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\
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for (n = 0 ; n < nr ; n++) \
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Ob[n] = (GLubyte) (Ib[n] + ((ti * (Jb[n] - Ib[n]))/256)); \
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}
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#endif
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#define INTERP_RGBA 0x1
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#define INTERP_TEX 0x2
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#define INTERP_INDEX 0x4
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#define INTERP_SPEC 0x8
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#define INTERP_FOG 0x10
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#define INTERP_EDGE 0x20
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#define MAX_INTERP 0x40
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static interp_func interp_tab[MAX_INTERP];
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static copy_pv_func copy_tab[MAX_INTERP];
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#define IND (0)
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#define NAME interp_none
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#include "t_vb_interptmp.h"
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#define IND (INTERP_FOG)
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#define NAME interp_FOG
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#include "t_vb_interptmp.h"
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#define IND (INTERP_TEX)
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#define NAME interp_TEX
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#include "t_vb_interptmp.h"
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#define IND (INTERP_FOG|INTERP_TEX)
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#define NAME interp_FOG_TEX
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#include "t_vb_interptmp.h"
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#define IND (INTERP_EDGE)
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#define NAME interp_EDGE
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#include "t_vb_interptmp.h"
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#define IND (INTERP_FOG|INTERP_EDGE)
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#define NAME interp_FOG_EDGE
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#include "t_vb_interptmp.h"
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#define IND (INTERP_TEX|INTERP_EDGE)
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#define NAME interp_TEX_EDGE
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#include "t_vb_interptmp.h"
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#define IND (INTERP_FOG|INTERP_TEX|INTERP_EDGE)
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#define NAME interp_FOG_TEX_EDGE
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#include "t_vb_interptmp.h"
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#define IND (INTERP_RGBA)
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#define NAME interp_RGBA
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#include "t_vb_interptmp.h"
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#define IND (INTERP_RGBA|INTERP_SPEC)
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#define NAME interp_RGBA_SPEC
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#include "t_vb_interptmp.h"
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#define IND (INTERP_RGBA|INTERP_FOG)
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#define NAME interp_RGBA_FOG
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#include "t_vb_interptmp.h"
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#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG)
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#define NAME interp_RGBA_SPEC_FOG
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#include "t_vb_interptmp.h"
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#define IND (INTERP_RGBA|INTERP_TEX)
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#define NAME interp_RGBA_TEX
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#include "t_vb_interptmp.h"
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#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_TEX)
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#define NAME interp_RGBA_SPEC_TEX
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#include "t_vb_interptmp.h"
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#define IND (INTERP_RGBA|INTERP_FOG|INTERP_TEX)
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#define NAME interp_RGBA_FOG_TEX
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#include "t_vb_interptmp.h"
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#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX)
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#define NAME interp_RGBA_SPEC_FOG_TEX
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#include "t_vb_interptmp.h"
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#define IND (INTERP_INDEX)
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#define NAME interp_INDEX
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#include "t_vb_interptmp.h"
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#define IND (INTERP_FOG|INTERP_INDEX)
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#define NAME interp_FOG_INDEX
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#include "t_vb_interptmp.h"
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#define IND (INTERP_TEX|INTERP_INDEX)
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#define NAME interp_TEX_INDEX
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#include "t_vb_interptmp.h"
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#define IND (INTERP_FOG|INTERP_TEX|INTERP_INDEX)
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#define NAME interp_FOG_TEX_INDEX
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#include "t_vb_interptmp.h"
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#define IND (INTERP_RGBA|INTERP_EDGE)
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#define NAME interp_RGBA_EDGE
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#include "t_vb_interptmp.h"
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#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_EDGE)
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#define NAME interp_RGBA_SPEC_EDGE
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#include "t_vb_interptmp.h"
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#define IND (INTERP_RGBA|INTERP_FOG|INTERP_EDGE)
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#define NAME interp_RGBA_FOG_EDGE
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#include "t_vb_interptmp.h"
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#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_EDGE)
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#define NAME interp_RGBA_SPEC_FOG_EDGE
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#include "t_vb_interptmp.h"
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#define IND (INTERP_RGBA|INTERP_TEX|INTERP_EDGE)
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#define NAME interp_RGBA_TEX_EDGE
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#include "t_vb_interptmp.h"
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#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_TEX|INTERP_EDGE)
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#define NAME interp_RGBA_SPEC_TEX_EDGE
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#include "t_vb_interptmp.h"
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#define IND (INTERP_RGBA|INTERP_FOG|INTERP_TEX|INTERP_EDGE)
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#define NAME interp_RGBA_FOG_TEX_EDGE
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#include "t_vb_interptmp.h"
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#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX|INTERP_EDGE)
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#define NAME interp_RGBA_SPEC_FOG_TEX_EDGE
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#include "t_vb_interptmp.h"
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#define IND (INTERP_INDEX|INTERP_EDGE)
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#define NAME interp_INDEX_EDGE
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#include "t_vb_interptmp.h"
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#define IND (INTERP_FOG|INTERP_INDEX|INTERP_EDGE)
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#define NAME interp_FOG_INDEX_EDGE
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#include "t_vb_interptmp.h"
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#define IND (INTERP_TEX|INTERP_INDEX|INTERP_EDGE)
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#define NAME interp_TEX_INDEX_EDGE
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#include "t_vb_interptmp.h"
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#define IND (INTERP_FOG|INTERP_TEX|INTERP_INDEX|INTERP_EDGE)
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#define NAME interp_FOG_TEX_INDEX_EDGE
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#include "t_vb_interptmp.h"
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#define IND (INTERP_RGBA)
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#define NAME copy_RGBA
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#include "t_vb_flattmp.h"
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#define IND (INTERP_RGBA|INTERP_SPEC)
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#define NAME copy_RGBA_SPEC
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#include "t_vb_flattmp.h"
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#define IND (INTERP_INDEX)
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#define NAME copy_INDEX
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#include "t_vb_flattmp.h"
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static void interp_invalid( GLcontext *ctx,
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GLfloat t,
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GLuint dst, GLuint in, GLuint out,
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GLboolean boundary )
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{
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(void)(ctx && t && in && out && boundary);
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fprintf(stderr, "Invalid interpolation function in t_vbrender.c\n");
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}
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static void copy_invalid( GLcontext *ctx, GLuint dst, GLuint src )
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{
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(void)(ctx && dst && src);
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fprintf(stderr, "Invalid copy function in t_vbrender.c\n");
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}
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static void interp_init( void )
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{
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GLuint i;
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/* Use the maximal function as the default. I don't believe any of
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* the non-implemented combinations are reachable, but this gives
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* some safety from crashes.
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*/
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for (i = 0 ; i < Elements(interp_tab) ; i++) {
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interp_tab[i] = interp_invalid;
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copy_tab[i] = copy_invalid;
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}
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interp_tab[0] = interp_none;
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interp_tab[INTERP_FOG] = interp_FOG;
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interp_tab[INTERP_TEX] = interp_TEX;
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interp_tab[INTERP_FOG|INTERP_TEX] = interp_FOG_TEX;
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interp_tab[INTERP_EDGE] = interp_EDGE;
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interp_tab[INTERP_FOG|INTERP_EDGE] = interp_FOG_EDGE;
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interp_tab[INTERP_TEX|INTERP_EDGE] = interp_TEX_EDGE;
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interp_tab[INTERP_FOG|INTERP_TEX|INTERP_EDGE] = interp_FOG_TEX_EDGE;
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interp_tab[INTERP_RGBA] = interp_RGBA;
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interp_tab[INTERP_RGBA|INTERP_SPEC] = interp_RGBA_SPEC;
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interp_tab[INTERP_RGBA|INTERP_FOG] = interp_RGBA_FOG;
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interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG] = interp_RGBA_SPEC_FOG;
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interp_tab[INTERP_RGBA|INTERP_TEX] = interp_RGBA_TEX;
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interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_TEX] = interp_RGBA_SPEC_TEX;
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interp_tab[INTERP_RGBA|INTERP_FOG|INTERP_TEX] = interp_RGBA_FOG_TEX;
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interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX] =
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interp_RGBA_SPEC_FOG_TEX;
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interp_tab[INTERP_INDEX] = interp_INDEX;
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interp_tab[INTERP_FOG|INTERP_INDEX] = interp_FOG_INDEX;
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interp_tab[INTERP_TEX|INTERP_INDEX] = interp_TEX_INDEX;
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interp_tab[INTERP_FOG|INTERP_TEX|INTERP_INDEX] = interp_FOG_TEX_INDEX;
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interp_tab[INTERP_RGBA|INTERP_EDGE] = interp_RGBA_EDGE;
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interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_EDGE] = interp_RGBA_SPEC_EDGE;
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interp_tab[INTERP_RGBA|INTERP_FOG|INTERP_EDGE] = interp_RGBA_FOG_EDGE;
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interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_EDGE] =
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interp_RGBA_SPEC_FOG_EDGE;
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interp_tab[INTERP_RGBA|INTERP_TEX|INTERP_EDGE] = interp_RGBA_TEX_EDGE;
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interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_TEX|INTERP_EDGE] =
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interp_RGBA_SPEC_TEX_EDGE;
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interp_tab[INTERP_RGBA|INTERP_FOG|INTERP_TEX|INTERP_EDGE] =
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interp_RGBA_FOG_TEX_EDGE;
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interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX|INTERP_EDGE] =
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interp_RGBA_SPEC_FOG_TEX_EDGE;
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interp_tab[INTERP_INDEX|INTERP_EDGE] = interp_INDEX_EDGE;
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interp_tab[INTERP_FOG|INTERP_INDEX|INTERP_EDGE] = interp_FOG_INDEX_EDGE;
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interp_tab[INTERP_TEX|INTERP_INDEX|INTERP_EDGE] = interp_TEX_INDEX_EDGE;
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interp_tab[INTERP_FOG|INTERP_TEX|INTERP_INDEX|INTERP_EDGE] =
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interp_FOG_TEX_INDEX_EDGE;
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copy_tab[INTERP_RGBA] = copy_RGBA;
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copy_tab[INTERP_RGBA|INTERP_SPEC] = copy_RGBA_SPEC;
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copy_tab[INTERP_INDEX] = copy_INDEX;
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}
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/**********************************************************************/
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/* Clip single primitives */
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@@ -382,6 +91,28 @@ static void interp_init( void )
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*/
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#endif
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#define LINTERP_SZ( t, vec, to, a, b, sz ) \
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do { \
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switch (sz) { \
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case 2: vec[to][2] = 0.0; \
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case 3: vec[to][3] = 1.0; \
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} \
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switch (sz) { \
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case 4: vec[to][3] = LINTERP( t, vec[a][3], vec[b][3] ); \
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case 3: vec[to][2] = LINTERP( t, vec[a][2], vec[b][2] ); \
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case 2: vec[to][1] = LINTERP( t, vec[a][1], vec[b][1] ); \
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vec[to][0] = LINTERP( t, vec[a][0], vec[b][0] ); \
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} \
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} while(0)
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#define LINTERP_4F( t, vec, to, a, b, sz ) \
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do { \
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vec[to][3] = LINTERP( t, vec[a][3], vec[b][3] ); \
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vec[to][2] = LINTERP( t, vec[a][2], vec[b][2] ); \
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vec[to][1] = LINTERP( t, vec[a][1], vec[b][1] ); \
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vec[to][0] = LINTERP( t, vec[a][0], vec[b][0] ); \
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} while (0)
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#define W(i) coord[i][3]
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#define Z(i) coord[i][2]
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#define Y(i) coord[i][1]
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@@ -390,37 +121,6 @@ static void interp_init( void )
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#define TAG(x) x##_4
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#include "t_vb_cliptmp.h"
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#define W(i) 1.0
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#define Z(i) coord[i][2]
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#define Y(i) coord[i][1]
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#define X(i) coord[i][0]
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#define SIZE 3
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#define TAG(x) x##_3
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#include "t_vb_cliptmp.h"
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#define W(i) 1.0
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#define Z(i) 0.0
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#define Y(i) coord[i][1]
|
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#define X(i) coord[i][0]
|
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#define SIZE 2
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#define TAG(x) x##_2
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#include "t_vb_cliptmp.h"
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static clip_poly_func clip_poly_tab[5] = {
|
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0,
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0,
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clip_polygon_2,
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clip_polygon_3,
|
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clip_polygon_4
|
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};
|
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|
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static clip_line_func clip_line_tab[5] = {
|
||||
0,
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||||
0,
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clip_line_2,
|
||||
clip_line_3,
|
||||
clip_line_4
|
||||
};
|
||||
|
||||
|
||||
/**********************************************************************/
|
||||
@@ -444,7 +144,7 @@ do { \
|
||||
if (!ormask) \
|
||||
LineFunc( ctx, v1, v2 ); \
|
||||
else if (!(c1 & c2 & 0x3f)) \
|
||||
clip_line_tab[sz]( ctx, v1, v2, ormask ); \
|
||||
clip_line_4( ctx, v1, v2, ormask ); \
|
||||
} while (0)
|
||||
|
||||
#define RENDER_TRI( v1, v2, v3 ) \
|
||||
@@ -453,11 +153,8 @@ do { \
|
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GLubyte ormask = c1|c2|c3; \
|
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if (!ormask) \
|
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TriangleFunc( ctx, v1, v2, v3 ); \
|
||||
else if (!(c1 & c2 & c3 & 0x3f)) { \
|
||||
GLuint vlist[MAX_CLIPPED_VERTICES]; \
|
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ASSIGN_3V(vlist, v3, v1, v2 ); \
|
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clip_poly_tab[sz]( ctx, 3, vlist, ormask ); \
|
||||
} \
|
||||
else if (!(c1 & c2 & c3 & 0x3f)) \
|
||||
clip_tri_4( ctx, v1, v2, v3, ormask ); \
|
||||
} while (0)
|
||||
|
||||
#define RENDER_QUAD( v1, v2, v3, v4 ) \
|
||||
@@ -467,11 +164,8 @@ do { \
|
||||
GLubyte ormask = c1|c2|c3|c4; \
|
||||
if (!ormask) \
|
||||
QuadFunc( ctx, v1, v2, v3, v4 ); \
|
||||
else if (!(c1 & c2 & c3 & c4 & 0x3f)) { \
|
||||
GLuint vlist[MAX_CLIPPED_VERTICES]; \
|
||||
ASSIGN_4V(vlist, v4, v1, v2, v3 ); \
|
||||
clip_poly_tab[sz]( ctx, 4, vlist, ormask ); \
|
||||
} \
|
||||
else if (!(c1 & c2 & c3 & c4 & 0x3f)) \
|
||||
clip_quad_4( ctx, v1, v2, v3, v4, ormask ); \
|
||||
} while (0)
|
||||
|
||||
|
||||
@@ -483,12 +177,13 @@ do { \
|
||||
const line_func LineFunc = ctx->Driver.LineFunc; \
|
||||
const triangle_func TriangleFunc = ctx->Driver.TriangleFunc; \
|
||||
const quad_func QuadFunc = ctx->Driver.QuadFunc; \
|
||||
const GLboolean stipple = ctx->Line.StippleFlag; \
|
||||
(void) (LineFunc && TriangleFunc && QuadFunc); \
|
||||
(void) elt; (void) mask; (void) sz;
|
||||
(void) elt; (void) mask; (void) sz; (void) stipple;
|
||||
|
||||
#define TAG(x) clip_##x##_verts
|
||||
#define INIT(x) ctx->Driver.RenderPrimitive( ctx, x )
|
||||
#define RESET_STIPPLE ctx->Driver.ResetLineStipple( ctx )
|
||||
#define RESET_STIPPLE if (stipple) ctx->Driver.ResetLineStipple( ctx )
|
||||
#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE;
|
||||
#define PRESERVE_VB_DEFS
|
||||
#include "t_vb_rendertmp.h"
|
||||
@@ -503,6 +198,40 @@ do { \
|
||||
#define TAG(x) clip_##x##_elts
|
||||
#include "t_vb_rendertmp.h"
|
||||
|
||||
/* TODO: do this for all primitives, verts and elts:
|
||||
*/
|
||||
static void clip_elt_triangles( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
GLuint j;
|
||||
GLuint last = count-2;
|
||||
render_func render_tris = ctx->Driver.RenderTabElts[GL_TRIANGLES];
|
||||
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
||||
const GLuint * const elt = VB->Elts;
|
||||
GLubyte *mask = VB->ClipMask;
|
||||
(void) flags;
|
||||
|
||||
ctx->Driver.RenderPrimitive( ctx, GL_TRIANGLES );
|
||||
|
||||
for (j=start; j < last; j+=3 ) {
|
||||
GLubyte c1 = mask[elt[j]];
|
||||
GLubyte c2 = mask[elt[j+1]];
|
||||
GLubyte c3 = mask[elt[j+2]];
|
||||
GLubyte ormask = c1|c2|c3;
|
||||
if (ormask) {
|
||||
if (start < j)
|
||||
render_tris( ctx, start, j, 0 );
|
||||
if (!(c1&c2&c3&0x3f))
|
||||
clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask );
|
||||
start = j+3;
|
||||
}
|
||||
}
|
||||
|
||||
if (start < j)
|
||||
render_tris( ctx, start, j, 0 );
|
||||
}
|
||||
|
||||
/**********************************************************************/
|
||||
/* Render whole begin/end objects */
|
||||
@@ -570,29 +299,21 @@ static GLboolean run_render( GLcontext *ctx,
|
||||
render_func *tab;
|
||||
GLint pass = 0;
|
||||
|
||||
VB->interpfunc = RENDER_STAGE_DATA(stage)->interp;
|
||||
VB->copypvfunc = RENDER_STAGE_DATA(stage)->copypv;
|
||||
|
||||
/* Allow the drivers to lock before projected verts are built so
|
||||
* that window coordinates are guarenteed not to change before
|
||||
* rendering.
|
||||
*/
|
||||
ctx->Driver.RenderStart( ctx );
|
||||
|
||||
ctx->Driver.BuildProjectedVertices( ctx, 0, VB->Count, new_inputs );
|
||||
|
||||
if (VB->ClipOrMask) {
|
||||
tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
|
||||
|
||||
if (new_inputs & VB->importable_data)
|
||||
VB->import_data( ctx,
|
||||
new_inputs & VB->importable_data,
|
||||
VEC_NOT_WRITEABLE|VEC_BAD_STRIDE);
|
||||
clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles;
|
||||
}
|
||||
else {
|
||||
tab = VB->Elts ? ctx->Driver.RenderTabElts : ctx->Driver.RenderTabVerts;
|
||||
}
|
||||
|
||||
ctx->Driver.BuildProjectedVertices( ctx, 0, VB->Count, new_inputs );
|
||||
|
||||
do
|
||||
{
|
||||
GLuint i, length, flags = 0;
|
||||
@@ -623,30 +344,21 @@ static GLboolean run_render( GLcontext *ctx,
|
||||
|
||||
|
||||
/* Quite a bit of work involved in finding out the inputs for the
|
||||
* render stage. This function also identifies which vertex
|
||||
* interpolation function to use, as these are essentially the same
|
||||
* question.
|
||||
* render stage.
|
||||
*/
|
||||
static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
|
||||
{
|
||||
struct render_stage_data *store = RENDER_STAGE_DATA(stage);
|
||||
GLuint interp = 0;
|
||||
GLuint copy = 0;
|
||||
GLuint inputs = VERT_CLIP;
|
||||
GLuint i;
|
||||
|
||||
if (ctx->Visual.rgbMode) {
|
||||
interp |= INTERP_RGBA;
|
||||
inputs |= VERT_RGBA;
|
||||
|
||||
if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) {
|
||||
interp |= INTERP_SPEC;
|
||||
inputs |= VERT_SPEC_RGB;
|
||||
}
|
||||
|
||||
if (ctx->Texture._ReallyEnabled) {
|
||||
interp |= INTERP_TEX;
|
||||
|
||||
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
|
||||
if (ctx->Texture.Unit[i]._ReallyEnabled)
|
||||
inputs |= VERT_TEX(i);
|
||||
@@ -655,7 +367,6 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
|
||||
}
|
||||
else
|
||||
{
|
||||
interp |= INTERP_INDEX;
|
||||
inputs |= VERT_INDEX;
|
||||
}
|
||||
|
||||
@@ -665,63 +376,25 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
|
||||
/* How do drivers turn this off?
|
||||
*/
|
||||
if (ctx->Fog.Enabled) {
|
||||
interp |= INTERP_FOG;
|
||||
inputs |= VERT_FOG_COORD;
|
||||
}
|
||||
|
||||
if (ctx->_TriangleCaps & DD_TRI_UNFILLED) {
|
||||
inputs |= VERT_EDGE;
|
||||
interp |= INTERP_EDGE;
|
||||
}
|
||||
|
||||
if (ctx->RenderMode==GL_FEEDBACK) {
|
||||
interp |= INTERP_TEX;
|
||||
inputs |= VERT_TEX_ANY;
|
||||
}
|
||||
|
||||
if (ctx->_TriangleCaps & DD_FLATSHADE) {
|
||||
copy = interp & (INTERP_RGBA|INTERP_SPEC|INTERP_INDEX);
|
||||
interp &= ~copy;
|
||||
}
|
||||
|
||||
store->copypv = copy_tab[copy];
|
||||
store->interp = interp_tab[interp];
|
||||
stage->inputs = inputs;
|
||||
}
|
||||
|
||||
|
||||
/* Called the first time stage->check() is invoked.
|
||||
*/
|
||||
static void alloc_render_data( GLcontext *ctx,
|
||||
struct gl_pipeline_stage *stage )
|
||||
{
|
||||
struct render_stage_data *store;
|
||||
static GLboolean first_time = 1;
|
||||
|
||||
if (first_time) {
|
||||
interp_init();
|
||||
first_time = 0;
|
||||
}
|
||||
|
||||
stage->private = MALLOC(sizeof(*store));
|
||||
if (!stage->private)
|
||||
return;
|
||||
|
||||
/* Now do the check.
|
||||
*/
|
||||
stage->check = check_render;
|
||||
stage->check( ctx, stage );
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void dtr( struct gl_pipeline_stage *stage )
|
||||
{
|
||||
struct render_stage_data *store = RENDER_STAGE_DATA(stage);
|
||||
if (store) {
|
||||
FREE( store );
|
||||
stage->private = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -742,6 +415,6 @@ const struct gl_pipeline_stage _tnl_render_stage =
|
||||
0, 0, /* inputs (set in check_render), outputs */
|
||||
0, 0, /* changed_inputs, private */
|
||||
dtr, /* destructor */
|
||||
alloc_render_data, /* check - initially set to alloc data */
|
||||
check_render, /* check */
|
||||
run_render /* run */
|
||||
};
|
||||
|
Reference in New Issue
Block a user