glsl: Remove prototypes for nonexistent functions
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Engestrom <eric@engestrom.ch>
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@@ -2356,9 +2356,6 @@ extern void
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_mesa_glsl_initialize_derived_variables(struct gl_context *ctx,
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_mesa_glsl_initialize_derived_variables(struct gl_context *ctx,
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gl_shader *shader);
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gl_shader *shader);
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extern void
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_mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state);
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extern void
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extern void
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_mesa_glsl_initialize_builtin_functions();
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_mesa_glsl_initialize_builtin_functions();
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@@ -2375,9 +2372,6 @@ _mesa_glsl_get_builtin_function_shader(void);
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extern ir_function_signature *
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extern ir_function_signature *
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_mesa_get_main_function_signature(glsl_symbol_table *symbols);
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_mesa_get_main_function_signature(glsl_symbol_table *symbols);
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extern void
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_mesa_glsl_release_functions(void);
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extern void
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extern void
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_mesa_glsl_release_builtin_functions(void);
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_mesa_glsl_release_builtin_functions(void);
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@@ -2390,9 +2384,6 @@ extern void
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import_prototypes(const exec_list *source, exec_list *dest,
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import_prototypes(const exec_list *source, exec_list *dest,
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struct glsl_symbol_table *symbols, void *mem_ctx);
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struct glsl_symbol_table *symbols, void *mem_ctx);
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extern bool
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ir_has_call(ir_instruction *ir);
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extern void
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extern void
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do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
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do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
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gl_shader_stage shader_stage);
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gl_shader_stage shader_stage);
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