glsl: Remove prototypes for nonexistent functions

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
This commit is contained in:
Ian Romanick
2016-10-14 10:38:04 -07:00
parent fde48c1262
commit 5c025ea6fc

View File

@@ -2356,9 +2356,6 @@ extern void
_mesa_glsl_initialize_derived_variables(struct gl_context *ctx,
gl_shader *shader);
extern void
_mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state);
extern void
_mesa_glsl_initialize_builtin_functions();
@@ -2375,9 +2372,6 @@ _mesa_glsl_get_builtin_function_shader(void);
extern ir_function_signature *
_mesa_get_main_function_signature(glsl_symbol_table *symbols);
extern void
_mesa_glsl_release_functions(void);
extern void
_mesa_glsl_release_builtin_functions(void);
@@ -2390,9 +2384,6 @@ extern void
import_prototypes(const exec_list *source, exec_list *dest,
struct glsl_symbol_table *symbols, void *mem_ctx);
extern bool
ir_has_call(ir_instruction *ir);
extern void
do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
gl_shader_stage shader_stage);