agx: Handle 64-bit moves

lower_resinfo generates some 64-bit math, so we need to handle it. Even
though we don't have native 64-bit moves, it's convenient to pretend we
do to avoid special cases in the IR. In particular, modelling 64-bit
mov_imm in the IR means our existing small constant propagation code
works, with zero-extension from 8->64.

Fixes dEQP-GLES3.functional.texture.units.2_units.only_2d_array.*

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18813>
This commit is contained in:
Alyssa Rosenzweig
2022-10-20 21:02:20 -04:00
parent 1521d9c58c
commit 5bd245d2cd
6 changed files with 91 additions and 3 deletions

View File

@@ -292,7 +292,7 @@ typedef struct {
uint8_t nr_srcs;
union {
uint32_t imm;
uint64_t imm;
uint32_t writeout;
uint32_t truth_table;
uint32_t component;
@@ -755,6 +755,7 @@ void agx_optimizer(agx_context *ctx);
void agx_lower_pseudo(agx_context *ctx);
void agx_dce(agx_context *ctx);
void agx_ra(agx_context *ctx);
void agx_lower_64bit_postra(agx_context *ctx);
void agx_pack_binary(agx_context *ctx, struct util_dynarray *emission);
#ifndef NDEBUG