docs: Re-adjust headers for TGSI, regenerate.
This commit is contained in:
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src/gallium/docs/build/html/_sources/tgsi.txt
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src/gallium/docs/build/html/_sources/tgsi.txt
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@@ -6,8 +6,11 @@ for describing shaders. Since Gallium is inherently shaderful, shaders are
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an important part of the API. TGSI is the only intermediate representation
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an important part of the API. TGSI is the only intermediate representation
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used by all drivers.
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used by all drivers.
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Instruction Set
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---------------
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From GL_NV_vertex_program
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From GL_NV_vertex_program
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-------------------------
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^^^^^^^^^^^^^^^^^^^^^^^^^
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ARL - Address Register Load
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ARL - Address Register Load
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@@ -633,8 +636,8 @@ X2D - 2D Coordinate Transformation
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Considered for removal.
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Considered for removal.
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GL_NV_vertex_program2
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From GL_NV_vertex_program2
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--------------------------
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^^^^^^^^^^^^^^^^^^^^^^^^^^
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ARA - Address Register Add
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ARA - Address Register Add
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@@ -850,8 +853,8 @@ POPA - Pop Address Register From Stack
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Considered for cleanup / removal.
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Considered for cleanup / removal.
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GL_NV_gpu_program4
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From GL_NV_gpu_program4
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------------------------
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^^^^^^^^^^^^^^^^^^^^^^^^
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Support for these opcodes indicated by a special pipe capability bit (TBD).
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Support for these opcodes indicated by a special pipe capability bit (TBD).
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@@ -1015,8 +1018,8 @@ CONT - Continue
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TBD
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TBD
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GL_NV_geometry_program4
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From GL_NV_geometry_program4
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-----------------------------
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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EMIT - Emit
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EMIT - Emit
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@@ -1029,8 +1032,8 @@ ENDPRIM - End Primitive
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TBD
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TBD
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GLSL
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From GLSL
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----------
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^^^^^^^^^^
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BGNLOOP - Begin a Loop
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BGNLOOP - Begin a Loop
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@@ -1072,7 +1075,7 @@ NRM4 - 4-component Vector Normalise
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ps_2_x
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ps_2_x
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------------
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^^^^^^^^^^^^
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CALLNZ - Subroutine Call If Not Zero
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CALLNZ - Subroutine Call If Not Zero
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@@ -1091,11 +1094,11 @@ BREAKC - Break Conditional
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Explanation of symbols used
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Explanation of symbols used
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==============================
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------------------------------
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Functions
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Functions
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--------------
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^^^^^^^^^^^^^^
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:math:`|x|` Absolute value of `x`.
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:math:`|x|` Absolute value of `x`.
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@@ -1131,7 +1134,7 @@ Functions
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Keywords
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Keywords
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-------------
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^^^^^^^^^^^^^
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discard Discard fragment.
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discard Discard fragment.
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@@ -1154,11 +1157,11 @@ Keywords
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Other tokens
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Other tokens
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===============
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---------------
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Declaration Semantic
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Declaration Semantic
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-------------------------
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^^^^^^^^^^^^^^^^^^^^^^^^
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Follows Declaration token if Semantic bit is set.
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Follows Declaration token if Semantic bit is set.
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@@ -1179,7 +1182,7 @@ Declaration Semantic
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FACE
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FACE
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^^^^
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""""
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Valid only in a fragment shader INPUT declaration.
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Valid only in a fragment shader INPUT declaration.
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src/gallium/docs/build/html/index.html
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src/gallium/docs/build/html/index.html
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@@ -50,21 +50,9 @@
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</ul>
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</ul>
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</li>
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</li>
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<li class="toctree-l1"><a class="reference external" href="tgsi.html">TGSI</a><ul>
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<li class="toctree-l1"><a class="reference external" href="tgsi.html">TGSI</a><ul>
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<li class="toctree-l2"><a class="reference external" href="tgsi.html#from-gl-nv-vertex-program">From GL_NV_vertex_program</a></li>
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<li class="toctree-l2"><a class="reference external" href="tgsi.html#instruction-set">Instruction Set</a></li>
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<li class="toctree-l2"><a class="reference external" href="tgsi.html#gl-nv-vertex-program2">GL_NV_vertex_program2</a></li>
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<li class="toctree-l2"><a class="reference external" href="tgsi.html#explanation-of-symbols-used">Explanation of symbols used</a></li>
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<li class="toctree-l2"><a class="reference external" href="tgsi.html#gl-nv-gpu-program4">GL_NV_gpu_program4</a></li>
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<li class="toctree-l2"><a class="reference external" href="tgsi.html#other-tokens">Other tokens</a></li>
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<li class="toctree-l2"><a class="reference external" href="tgsi.html#gl-nv-geometry-program4">GL_NV_geometry_program4</a></li>
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<li class="toctree-l2"><a class="reference external" href="tgsi.html#glsl">GLSL</a></li>
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<li class="toctree-l2"><a class="reference external" href="tgsi.html#ps-2-x">ps_2_x</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference external" href="tgsi.html#explanation-of-symbols-used">Explanation of symbols used</a><ul>
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<li class="toctree-l2"><a class="reference external" href="tgsi.html#functions">Functions</a></li>
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<li class="toctree-l2"><a class="reference external" href="tgsi.html#keywords">Keywords</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference external" href="tgsi.html#other-tokens">Other tokens</a><ul>
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<li class="toctree-l2"><a class="reference external" href="tgsi.html#declaration-semantic">Declaration Semantic</a></li>
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</ul>
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</ul>
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</li>
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</li>
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<li class="toctree-l1"><a class="reference external" href="screen.html">Screen</a><ul>
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<li class="toctree-l1"><a class="reference external" href="screen.html">Screen</a><ul>
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src/gallium/docs/build/html/searchindex.js
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src/gallium/docs/build/html/tgsi.html
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@@ -51,8 +51,10 @@
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for describing shaders. Since Gallium is inherently shaderful, shaders are
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for describing shaders. Since Gallium is inherently shaderful, shaders are
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an important part of the API. TGSI is the only intermediate representation
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an important part of the API. TGSI is the only intermediate representation
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used by all drivers.</p>
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used by all drivers.</p>
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<div class="section" id="instruction-set">
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<h2>Instruction Set<a class="headerlink" href="#instruction-set" title="Permalink to this headline">¶</a></h2>
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<div class="section" id="from-gl-nv-vertex-program">
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<div class="section" id="from-gl-nv-vertex-program">
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<h2>From GL_NV_vertex_program<a class="headerlink" href="#from-gl-nv-vertex-program" title="Permalink to this headline">¶</a></h2>
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<h3>From GL_NV_vertex_program<a class="headerlink" href="#from-gl-nv-vertex-program" title="Permalink to this headline">¶</a></h3>
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<p>ARL - Address Register Load</p>
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<p>ARL - Address Register Load</p>
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<div class="math">
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<div class="math">
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<p><img src="_images/math/a6a788a4144ea0b8be244aad870806646081b809.png" alt="dst.x = \lfloor src.x\rfloor
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<p><img src="_images/math/a6a788a4144ea0b8be244aad870806646081b809.png" alt="dst.x = \lfloor src.x\rfloor
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@@ -478,8 +480,8 @@ dst.z = src0.x + src1.x \times src2.x + src1.y \times src2.y
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dst.w = src0.y + src1.x \times src2.z + src1.y \times src2.w" /></p>
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dst.w = src0.y + src1.x \times src2.z + src1.y \times src2.w" /></p>
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</div><p>Considered for removal.</p>
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</div><p>Considered for removal.</p>
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</div>
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</div>
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<div class="section" id="gl-nv-vertex-program2">
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<div class="section" id="from-gl-nv-vertex-program2">
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<h2>GL_NV_vertex_program2<a class="headerlink" href="#gl-nv-vertex-program2" title="Permalink to this headline">¶</a></h2>
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<h3>From GL_NV_vertex_program2<a class="headerlink" href="#from-gl-nv-vertex-program2" title="Permalink to this headline">¶</a></h3>
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<p>ARA - Address Register Add</p>
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<p>ARA - Address Register Add</p>
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<blockquote>
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<blockquote>
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<p>TBD</p>
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<p>TBD</p>
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@@ -637,8 +639,8 @@ dst.x = pop()</p>
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<p>Considered for cleanup / removal.</p>
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<p>Considered for cleanup / removal.</p>
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</blockquote>
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</blockquote>
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</div>
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</div>
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<div class="section" id="gl-nv-gpu-program4">
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<div class="section" id="from-gl-nv-gpu-program4">
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<h2>GL_NV_gpu_program4<a class="headerlink" href="#gl-nv-gpu-program4" title="Permalink to this headline">¶</a></h2>
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<h3>From GL_NV_gpu_program4<a class="headerlink" href="#from-gl-nv-gpu-program4" title="Permalink to this headline">¶</a></h3>
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<p>Support for these opcodes indicated by a special pipe capability bit (TBD).</p>
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<p>Support for these opcodes indicated by a special pipe capability bit (TBD).</p>
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<p>CEIL - Ceiling</p>
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<p>CEIL - Ceiling</p>
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<div class="math">
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<div class="math">
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@@ -750,8 +752,8 @@ TBD</blockquote>
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<blockquote>
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<blockquote>
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TBD</blockquote>
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TBD</blockquote>
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</div>
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</div>
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<div class="section" id="gl-nv-geometry-program4">
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<div class="section" id="from-gl-nv-geometry-program4">
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<h2>GL_NV_geometry_program4<a class="headerlink" href="#gl-nv-geometry-program4" title="Permalink to this headline">¶</a></h2>
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<h3>From GL_NV_geometry_program4<a class="headerlink" href="#from-gl-nv-geometry-program4" title="Permalink to this headline">¶</a></h3>
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<p>EMIT - Emit</p>
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<p>EMIT - Emit</p>
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<blockquote>
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<blockquote>
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TBD</blockquote>
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TBD</blockquote>
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@@ -759,8 +761,8 @@ TBD</blockquote>
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<blockquote>
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<blockquote>
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TBD</blockquote>
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TBD</blockquote>
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</div>
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</div>
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<div class="section" id="glsl">
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<div class="section" id="from-glsl">
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<h2>GLSL<a class="headerlink" href="#glsl" title="Permalink to this headline">¶</a></h2>
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<h3>From GLSL<a class="headerlink" href="#from-glsl" title="Permalink to this headline">¶</a></h3>
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<p>BGNLOOP - Begin a Loop</p>
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<p>BGNLOOP - Begin a Loop</p>
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<blockquote>
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<blockquote>
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TBD</blockquote>
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TBD</blockquote>
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@@ -787,7 +789,7 @@ dst.z = \frac{src.z}{src.x \times src.x + src.y \times src.y + src.z \times src.
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dst.w = \frac{src.w}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w}" /></p>
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dst.w = \frac{src.w}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w}" /></p>
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</div></div>
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</div></div>
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<div class="section" id="ps-2-x">
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<div class="section" id="ps-2-x">
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<h2>ps_2_x<a class="headerlink" href="#ps-2-x" title="Permalink to this headline">¶</a></h2>
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<h3>ps_2_x<a class="headerlink" href="#ps-2-x" title="Permalink to this headline">¶</a></h3>
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<p>CALLNZ - Subroutine Call If Not Zero</p>
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<p>CALLNZ - Subroutine Call If Not Zero</p>
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<blockquote>
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<blockquote>
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TBD</blockquote>
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TBD</blockquote>
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@@ -800,9 +802,9 @@ TBD</blockquote>
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</div>
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</div>
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</div>
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</div>
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<div class="section" id="explanation-of-symbols-used">
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<div class="section" id="explanation-of-symbols-used">
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<h1>Explanation of symbols used<a class="headerlink" href="#explanation-of-symbols-used" title="Permalink to this headline">¶</a></h1>
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<h2>Explanation of symbols used<a class="headerlink" href="#explanation-of-symbols-used" title="Permalink to this headline">¶</a></h2>
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<div class="section" id="functions">
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<div class="section" id="functions">
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<h2>Functions<a class="headerlink" href="#functions" title="Permalink to this headline">¶</a></h2>
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<h3>Functions<a class="headerlink" href="#functions" title="Permalink to this headline">¶</a></h3>
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<blockquote>
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<blockquote>
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<p><img class="math" src="_images/math/49428192d366caf373c0af3c3261687f12b4c883.png" alt="|x|"/> Absolute value of <cite>x</cite>.</p>
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<p><img class="math" src="_images/math/49428192d366caf373c0af3c3261687f12b4c883.png" alt="|x|"/> Absolute value of <cite>x</cite>.</p>
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<p><img class="math" src="_images/math/1a7cd7095a9b123f81967d8d3b14d1e02b0174e7.png" alt="\lceil x \rceil"/> Ceiling of <cite>x</cite>.</p>
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<p><img class="math" src="_images/math/1a7cd7095a9b123f81967d8d3b14d1e02b0174e7.png" alt="\lceil x \rceil"/> Ceiling of <cite>x</cite>.</p>
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@@ -828,7 +830,7 @@ TBD</blockquote>
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</blockquote>
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</blockquote>
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</div>
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</div>
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<div class="section" id="keywords">
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<div class="section" id="keywords">
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<h2>Keywords<a class="headerlink" href="#keywords" title="Permalink to this headline">¶</a></h2>
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<h3>Keywords<a class="headerlink" href="#keywords" title="Permalink to this headline">¶</a></h3>
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<blockquote>
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<blockquote>
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<p>discard Discard fragment.</p>
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<p>discard Discard fragment.</p>
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<p>dst First destination register.</p>
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<p>dst First destination register.</p>
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@@ -843,9 +845,9 @@ TBD</blockquote>
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</div>
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</div>
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</div>
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</div>
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<div class="section" id="other-tokens">
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<div class="section" id="other-tokens">
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<h1>Other tokens<a class="headerlink" href="#other-tokens" title="Permalink to this headline">¶</a></h1>
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<h2>Other tokens<a class="headerlink" href="#other-tokens" title="Permalink to this headline">¶</a></h2>
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<div class="section" id="declaration-semantic">
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<div class="section" id="declaration-semantic">
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<h2>Declaration Semantic<a class="headerlink" href="#declaration-semantic" title="Permalink to this headline">¶</a></h2>
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<h3>Declaration Semantic<a class="headerlink" href="#declaration-semantic" title="Permalink to this headline">¶</a></h3>
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<blockquote>
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<blockquote>
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<p>Follows Declaration token if Semantic bit is set.</p>
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<p>Follows Declaration token if Semantic bit is set.</p>
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<p>Since its purpose is to link a shader with other stages of the pipeline,
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<p>Since its purpose is to link a shader with other stages of the pipeline,
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@@ -860,7 +862,7 @@ is 0.</p>
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sections.</p>
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sections.</p>
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</blockquote>
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</blockquote>
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<div class="section" id="face">
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<div class="section" id="face">
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<h3>FACE<a class="headerlink" href="#face" title="Permalink to this headline">¶</a></h3>
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<h4>FACE<a class="headerlink" href="#face" title="Permalink to this headline">¶</a></h4>
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||||||
<blockquote>
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<blockquote>
|
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<p>Valid only in a fragment shader INPUT declaration.</p>
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<p>Valid only in a fragment shader INPUT declaration.</p>
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<p>FACE.x is negative when the primitive is back facing. FACE.x is positive
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<p>FACE.x is negative when the primitive is back facing. FACE.x is positive
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@@ -868,6 +870,7 @@ when the primitive is front facing.</p>
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</blockquote>
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</blockquote>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@@ -879,11 +882,12 @@ when the primitive is front facing.</p>
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<h3><a href="index.html">Table Of Contents</a></h3>
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<h3><a href="index.html">Table Of Contents</a></h3>
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<ul>
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<ul>
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||||||
<li><a class="reference external" href="">TGSI</a><ul>
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<li><a class="reference external" href="">TGSI</a><ul>
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<li><a class="reference external" href="#instruction-set">Instruction Set</a><ul>
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||||||
<li><a class="reference external" href="#from-gl-nv-vertex-program">From GL_NV_vertex_program</a></li>
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<li><a class="reference external" href="#from-gl-nv-vertex-program">From GL_NV_vertex_program</a></li>
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||||||
<li><a class="reference external" href="#gl-nv-vertex-program2">GL_NV_vertex_program2</a></li>
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<li><a class="reference external" href="#from-gl-nv-vertex-program2">From GL_NV_vertex_program2</a></li>
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||||||
<li><a class="reference external" href="#gl-nv-gpu-program4">GL_NV_gpu_program4</a></li>
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<li><a class="reference external" href="#from-gl-nv-gpu-program4">From GL_NV_gpu_program4</a></li>
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||||||
<li><a class="reference external" href="#gl-nv-geometry-program4">GL_NV_geometry_program4</a></li>
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<li><a class="reference external" href="#from-gl-nv-geometry-program4">From GL_NV_geometry_program4</a></li>
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<li><a class="reference external" href="#glsl">GLSL</a></li>
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<li><a class="reference external" href="#from-glsl">From GLSL</a></li>
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||||||
<li><a class="reference external" href="#ps-2-x">ps_2_x</a></li>
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<li><a class="reference external" href="#ps-2-x">ps_2_x</a></li>
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</ul>
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</ul>
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</li>
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</li>
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@@ -899,6 +903,8 @@ when the primitive is front facing.</p>
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</li>
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</li>
|
||||||
</ul>
|
</ul>
|
||||||
</li>
|
</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
<h4>Previous topic</h4>
|
<h4>Previous topic</h4>
|
||||||
|
@@ -6,8 +6,11 @@ for describing shaders. Since Gallium is inherently shaderful, shaders are
|
|||||||
an important part of the API. TGSI is the only intermediate representation
|
an important part of the API. TGSI is the only intermediate representation
|
||||||
used by all drivers.
|
used by all drivers.
|
||||||
|
|
||||||
|
Instruction Set
|
||||||
|
---------------
|
||||||
|
|
||||||
From GL_NV_vertex_program
|
From GL_NV_vertex_program
|
||||||
-------------------------
|
^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||||
|
|
||||||
|
|
||||||
ARL - Address Register Load
|
ARL - Address Register Load
|
||||||
@@ -633,8 +636,8 @@ X2D - 2D Coordinate Transformation
|
|||||||
Considered for removal.
|
Considered for removal.
|
||||||
|
|
||||||
|
|
||||||
GL_NV_vertex_program2
|
From GL_NV_vertex_program2
|
||||||
--------------------------
|
^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||||
|
|
||||||
|
|
||||||
ARA - Address Register Add
|
ARA - Address Register Add
|
||||||
@@ -850,8 +853,8 @@ POPA - Pop Address Register From Stack
|
|||||||
Considered for cleanup / removal.
|
Considered for cleanup / removal.
|
||||||
|
|
||||||
|
|
||||||
GL_NV_gpu_program4
|
From GL_NV_gpu_program4
|
||||||
------------------------
|
^^^^^^^^^^^^^^^^^^^^^^^^
|
||||||
|
|
||||||
Support for these opcodes indicated by a special pipe capability bit (TBD).
|
Support for these opcodes indicated by a special pipe capability bit (TBD).
|
||||||
|
|
||||||
@@ -1015,8 +1018,8 @@ CONT - Continue
|
|||||||
TBD
|
TBD
|
||||||
|
|
||||||
|
|
||||||
GL_NV_geometry_program4
|
From GL_NV_geometry_program4
|
||||||
-----------------------------
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||||
|
|
||||||
|
|
||||||
EMIT - Emit
|
EMIT - Emit
|
||||||
@@ -1029,8 +1032,8 @@ ENDPRIM - End Primitive
|
|||||||
TBD
|
TBD
|
||||||
|
|
||||||
|
|
||||||
GLSL
|
From GLSL
|
||||||
----------
|
^^^^^^^^^^
|
||||||
|
|
||||||
|
|
||||||
BGNLOOP - Begin a Loop
|
BGNLOOP - Begin a Loop
|
||||||
@@ -1072,7 +1075,7 @@ NRM4 - 4-component Vector Normalise
|
|||||||
|
|
||||||
|
|
||||||
ps_2_x
|
ps_2_x
|
||||||
------------
|
^^^^^^^^^^^^
|
||||||
|
|
||||||
|
|
||||||
CALLNZ - Subroutine Call If Not Zero
|
CALLNZ - Subroutine Call If Not Zero
|
||||||
@@ -1091,11 +1094,11 @@ BREAKC - Break Conditional
|
|||||||
|
|
||||||
|
|
||||||
Explanation of symbols used
|
Explanation of symbols used
|
||||||
==============================
|
------------------------------
|
||||||
|
|
||||||
|
|
||||||
Functions
|
Functions
|
||||||
--------------
|
^^^^^^^^^^^^^^
|
||||||
|
|
||||||
|
|
||||||
:math:`|x|` Absolute value of `x`.
|
:math:`|x|` Absolute value of `x`.
|
||||||
@@ -1131,7 +1134,7 @@ Functions
|
|||||||
|
|
||||||
|
|
||||||
Keywords
|
Keywords
|
||||||
-------------
|
^^^^^^^^^^^^^
|
||||||
|
|
||||||
|
|
||||||
discard Discard fragment.
|
discard Discard fragment.
|
||||||
@@ -1154,11 +1157,11 @@ Keywords
|
|||||||
|
|
||||||
|
|
||||||
Other tokens
|
Other tokens
|
||||||
===============
|
---------------
|
||||||
|
|
||||||
|
|
||||||
Declaration Semantic
|
Declaration Semantic
|
||||||
-------------------------
|
^^^^^^^^^^^^^^^^^^^^^^^^
|
||||||
|
|
||||||
|
|
||||||
Follows Declaration token if Semantic bit is set.
|
Follows Declaration token if Semantic bit is set.
|
||||||
@@ -1179,7 +1182,7 @@ Declaration Semantic
|
|||||||
|
|
||||||
|
|
||||||
FACE
|
FACE
|
||||||
^^^^
|
""""
|
||||||
|
|
||||||
Valid only in a fragment shader INPUT declaration.
|
Valid only in a fragment shader INPUT declaration.
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user