radv/gfx10: implement support for GS as NGG

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2019-07-11 08:44:16 +02:00
parent 7286865f6d
commit 5bbcb3f5bc
4 changed files with 568 additions and 6 deletions

View File

@@ -105,7 +105,12 @@ struct radv_shader_context {
bool is_gs_copy_shader;
LLVMValueRef gs_next_vertex[4];
LLVMValueRef gs_curprim_verts[4];
LLVMValueRef gs_generated_prims[4];
LLVMValueRef gs_ngg_emit;
LLVMValueRef gs_ngg_scratch;
unsigned gs_max_out_vertices;
unsigned gs_output_prim;
unsigned tes_primitive_mode;
@@ -116,6 +121,8 @@ struct radv_shader_context {
uint32_t tcs_num_patches;
uint32_t max_gsvs_emit_size;
uint32_t gsvs_vertex_size;
LLVMValueRef vertexptr; /* GFX10 only */
};
enum radeon_llvm_calling_convention {
@@ -1846,6 +1853,10 @@ static LLVMValueRef load_sample_mask_in(struct ac_shader_abi *abi)
}
static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx,
unsigned stream,
LLVMValueRef *addrs);
static void
visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addrs)
{
@@ -1854,6 +1865,11 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr
unsigned offset = 0;
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
if (ctx->options->key.vs_common_out.as_ngg) {
gfx10_ngg_gs_emit_vertex(ctx, stream, addrs);
return;
}
/* Write vertex attribute values to GSVS ring */
gs_next_vertex = LLVMBuildLoad(ctx->ac.builder,
ctx->gs_next_vertex[stream],
@@ -1919,6 +1935,12 @@ static void
visit_end_primitive(struct ac_shader_abi *abi, unsigned stream)
{
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
if (ctx->options->key.vs_common_out.as_ngg) {
LLVMBuildStore(ctx->ac.builder, ctx->ac.i32_0, ctx->gs_curprim_verts[stream]);
return;
}
ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_CUT | AC_SENDMSG_GS | (stream << 8), ctx->gs_wave_id);
}
@@ -2571,8 +2593,20 @@ radv_export_param(struct radv_shader_context *ctx, unsigned index,
static LLVMValueRef
radv_load_output(struct radv_shader_context *ctx, unsigned index, unsigned chan)
{
LLVMValueRef output =
ctx->abi.outputs[ac_llvm_reg_index_soa(index, chan)];
LLVMValueRef output;
if (ctx->vertexptr) {
LLVMValueRef gep_idx[3] = {
ctx->ac.i32_0, /* implicit C-style array */
ctx->ac.i32_0, /* second value of struct */
ctx->ac.i32_1, /* stream 1: source data index */
};
gep_idx[2] = LLVMConstInt(ctx->ac.i32, ac_llvm_reg_index_soa(index, chan), false);
output = LLVMBuildGEP(ctx->ac.builder, ctx->vertexptr, gep_idx, 3, "");
} else {
output = ctx->abi.outputs[ac_llvm_reg_index_soa(index, chan)];
}
return LLVMBuildLoad(ctx->ac.builder, output, "");
}
@@ -2940,7 +2974,7 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
outputs[noutput].usage_mask =
ctx->shader_info->info.tes.output_usage_mask[i];
} else {
assert(ctx->is_gs_copy_shader);
assert(ctx->is_gs_copy_shader || ctx->options->key.vs_common_out.as_ngg);
outputs[noutput].usage_mask =
ctx->shader_info->info.gs.output_usage_mask[i];
}
@@ -3090,6 +3124,20 @@ static LLVMValueRef get_wave_id_in_tg(struct radv_shader_context *ctx)
return ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 24, 4);
}
static LLVMValueRef get_tgsize(struct radv_shader_context *ctx)
{
return ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 28, 4);
}
static LLVMValueRef get_thread_id_in_tg(struct radv_shader_context *ctx)
{
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef tmp;
tmp = LLVMBuildMul(builder, get_wave_id_in_tg(ctx),
LLVMConstInt(ctx->ac.i32, 64, false), "");
return LLVMBuildAdd(builder, tmp, ac_get_thread_id(&ctx->ac), "");
}
static LLVMValueRef ngg_get_vtx_cnt(struct radv_shader_context *ctx)
{
return ac_build_bfe(&ctx->ac, ctx->gs_tg_info,
@@ -3106,6 +3154,85 @@ static LLVMValueRef ngg_get_prim_cnt(struct radv_shader_context *ctx)
false);
}
static LLVMValueRef
ngg_gs_get_vertex_storage(struct radv_shader_context *ctx)
{
unsigned num_outputs = util_bitcount64(ctx->output_mask);
LLVMTypeRef elements[2] = {
LLVMArrayType(ctx->ac.i32, 4 * num_outputs),
LLVMArrayType(ctx->ac.i8, 4),
};
LLVMTypeRef type = LLVMStructTypeInContext(ctx->ac.context, elements, 2, false);
type = LLVMPointerType(LLVMArrayType(type, 0), AC_ADDR_SPACE_LDS);
return LLVMBuildBitCast(ctx->ac.builder, ctx->gs_ngg_emit, type, "");
}
/**
* Return a pointer to the LDS storage reserved for the N'th vertex, where N
* is in emit order; that is:
* - during the epilogue, N is the threadidx (relative to the entire threadgroup)
* - during vertex emit, i.e. while the API GS shader invocation is running,
* N = threadidx * gs_max_out_vertices + emitidx
*
* Goals of the LDS memory layout:
* 1. Eliminate bank conflicts on write for geometry shaders that have all emits
* in uniform control flow
* 2. Eliminate bank conflicts on read for export if, additionally, there is no
* culling
* 3. Agnostic to the number of waves (since we don't know it before compiling)
* 4. Allow coalescing of LDS instructions (ds_write_b128 etc.)
* 5. Avoid wasting memory.
*
* We use an AoS layout due to point 4 (this also helps point 3). In an AoS
* layout, elimination of bank conflicts requires that each vertex occupy an
* odd number of dwords. We use the additional dword to store the output stream
* index as well as a flag to indicate whether this vertex ends a primitive
* for rasterization.
*
* Swizzling is required to satisfy points 1 and 2 simultaneously.
*
* Vertices are stored in export order (gsthread * gs_max_out_vertices + emitidx).
* Indices are swizzled in groups of 32, which ensures point 1 without
* disturbing point 2.
*
* \return an LDS pointer to type {[N x i32], [4 x i8]}
*/
static LLVMValueRef
ngg_gs_vertex_ptr(struct radv_shader_context *ctx, LLVMValueRef vertexidx)
{
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef storage = ngg_gs_get_vertex_storage(ctx);
/* gs_max_out_vertices = 2^(write_stride_2exp) * some odd number */
unsigned write_stride_2exp = ffs(ctx->gs_max_out_vertices) - 1;
if (write_stride_2exp) {
LLVMValueRef row =
LLVMBuildLShr(builder, vertexidx,
LLVMConstInt(ctx->ac.i32, 5, false), "");
LLVMValueRef swizzle =
LLVMBuildAnd(builder, row,
LLVMConstInt(ctx->ac.i32, (1u << write_stride_2exp) - 1,
false), "");
vertexidx = LLVMBuildXor(builder, vertexidx, swizzle, "");
}
return ac_build_gep0(&ctx->ac, storage, vertexidx);
}
static LLVMValueRef
ngg_gs_emit_vertex_ptr(struct radv_shader_context *ctx, LLVMValueRef gsthread,
LLVMValueRef emitidx)
{
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef tmp;
tmp = LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false);
tmp = LLVMBuildMul(builder, tmp, gsthread, "");
const LLVMValueRef vertexidx = LLVMBuildAdd(builder, tmp, emitidx, "");
return ngg_gs_vertex_ptr(ctx, vertexidx);
}
/* Send GS Alloc Req message from the first wave of the group to SPI.
* Message payload is:
* - bits 0..10: vertices in group
@@ -3247,6 +3374,369 @@ handle_ngg_outputs_post(struct radv_shader_context *ctx)
ac_nir_build_endif(&if_state);
}
static void gfx10_ngg_gs_emit_prologue(struct radv_shader_context *ctx)
{
/* Zero out the part of LDS scratch that is used to accumulate the
* per-stream generated primitive count.
*/
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef scratchptr = ctx->gs_ngg_scratch;
LLVMValueRef tid = get_thread_id_in_tg(ctx);
LLVMValueRef tmp;
tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, LLVMConstInt(ctx->ac.i32, 4, false), "");
ac_build_ifcc(&ctx->ac, tmp, 5090);
{
LLVMValueRef ptr = ac_build_gep0(&ctx->ac, scratchptr, tid);
LLVMBuildStore(builder, ctx->ac.i32_0, ptr);
}
ac_build_endif(&ctx->ac, 5090);
ac_build_s_barrier(&ctx->ac);
}
static void gfx10_ngg_gs_emit_epilogue_1(struct radv_shader_context *ctx)
{
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef i8_0 = LLVMConstInt(ctx->ac.i8, 0, false);
LLVMValueRef tmp;
/* Zero out remaining (non-emitted) primitive flags.
*
* Note: Alternatively, we could pass the relevant gs_next_vertex to
* the emit threads via LDS. This is likely worse in the expected
* typical case where each GS thread emits the full set of
* vertices.
*/
for (unsigned stream = 0; stream < 4; ++stream) {
unsigned num_components;
num_components =
ctx->shader_info->info.gs.num_stream_output_components[stream];
if (!num_components)
continue;
const LLVMValueRef gsthread = get_thread_id_in_tg(ctx);
ac_build_bgnloop(&ctx->ac, 5100);
const LLVMValueRef vertexidx =
LLVMBuildLoad(builder, ctx->gs_next_vertex[stream], "");
tmp = LLVMBuildICmp(builder, LLVMIntUGE, vertexidx,
LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false), "");
ac_build_ifcc(&ctx->ac, tmp, 5101);
ac_build_break(&ctx->ac);
ac_build_endif(&ctx->ac, 5101);
tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, "");
LLVMBuildStore(builder, tmp, ctx->gs_next_vertex[stream]);
tmp = ngg_gs_emit_vertex_ptr(ctx, gsthread, vertexidx);
LLVMValueRef gep_idx[3] = {
ctx->ac.i32_0, /* implied C-style array */
ctx->ac.i32_1, /* second entry of struct */
LLVMConstInt(ctx->ac.i32, stream, false),
};
tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, "");
LLVMBuildStore(builder, i8_0, tmp);
ac_build_endloop(&ctx->ac, 5100);
}
}
static void gfx10_ngg_gs_emit_epilogue_2(struct radv_shader_context *ctx)
{
const unsigned verts_per_prim = si_conv_gl_prim_to_vertices(ctx->gs_output_prim);
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef tmp, tmp2;
ac_build_s_barrier(&ctx->ac);
const LLVMValueRef tid = get_thread_id_in_tg(ctx);
LLVMValueRef num_emit_threads = ngg_get_prim_cnt(ctx);
/* TODO: streamout */
/* TODO: culling */
/* Determine vertex liveness. */
LLVMValueRef vertliveptr = ac_build_alloca(&ctx->ac, ctx->ac.i1, "vertexlive");
tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, num_emit_threads, "");
ac_build_ifcc(&ctx->ac, tmp, 5120);
{
for (unsigned i = 0; i < verts_per_prim; ++i) {
const LLVMValueRef primidx =
LLVMBuildAdd(builder, tid,
LLVMConstInt(ctx->ac.i32, i, false), "");
if (i > 0) {
tmp = LLVMBuildICmp(builder, LLVMIntULT, primidx, num_emit_threads, "");
ac_build_ifcc(&ctx->ac, tmp, 5121 + i);
}
/* Load primitive liveness */
tmp = ngg_gs_vertex_ptr(ctx, primidx);
LLVMValueRef gep_idx[3] = {
ctx->ac.i32_0, /* implicit C-style array */
ctx->ac.i32_1, /* second value of struct */
ctx->ac.i32_0, /* stream 0 */
};
tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, "");
tmp = LLVMBuildLoad(builder, tmp, "");
const LLVMValueRef primlive =
LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
tmp = LLVMBuildLoad(builder, vertliveptr, "");
tmp = LLVMBuildOr(builder, tmp, primlive, ""),
LLVMBuildStore(builder, tmp, vertliveptr);
if (i > 0)
ac_build_endif(&ctx->ac, 5121 + i);
}
}
ac_build_endif(&ctx->ac, 5120);
/* Inclusive scan addition across the current wave. */
LLVMValueRef vertlive = LLVMBuildLoad(builder, vertliveptr, "");
struct ac_wg_scan vertlive_scan = {};
vertlive_scan.op = nir_op_iadd;
vertlive_scan.enable_reduce = true;
vertlive_scan.enable_exclusive = true;
vertlive_scan.src = vertlive;
vertlive_scan.scratch = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, ctx->ac.i32_0);
vertlive_scan.waveidx = get_wave_id_in_tg(ctx);
vertlive_scan.numwaves = get_tgsize(ctx);
vertlive_scan.maxwaves = 8;
ac_build_wg_scan(&ctx->ac, &vertlive_scan);
/* Skip all exports (including index exports) when possible. At least on
* early gfx10 revisions this is also to avoid hangs.
*/
LLVMValueRef have_exports =
LLVMBuildICmp(builder, LLVMIntNE, vertlive_scan.result_reduce, ctx->ac.i32_0, "");
num_emit_threads =
LLVMBuildSelect(builder, have_exports, num_emit_threads, ctx->ac.i32_0, "");
/* Allocate export space. Send this message as early as possible, to
* hide the latency of the SQ <-> SPI roundtrip.
*
* Note: We could consider compacting primitives for export as well.
* PA processes 1 non-null prim / clock, but it fetches 4 DW of
* prim data per clock and skips null primitives at no additional
* cost. So compacting primitives can only be beneficial when
* there are 4 or more contiguous null primitives in the export
* (in the common case of single-dword prim exports).
*/
build_sendmsg_gs_alloc_req(ctx, vertlive_scan.result_reduce, num_emit_threads);
/* Setup the reverse vertex compaction permutation. We re-use stream 1
* of the primitive liveness flags, relying on the fact that each
* threadgroup can have at most 256 threads. */
ac_build_ifcc(&ctx->ac, vertlive, 5130);
{
tmp = ngg_gs_vertex_ptr(ctx, vertlive_scan.result_exclusive);
LLVMValueRef gep_idx[3] = {
ctx->ac.i32_0, /* implicit C-style array */
ctx->ac.i32_1, /* second value of struct */
ctx->ac.i32_1, /* stream 1 */
};
tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, "");
tmp2 = LLVMBuildTrunc(builder, tid, ctx->ac.i8, "");
LLVMBuildStore(builder, tmp2, tmp);
}
ac_build_endif(&ctx->ac, 5130);
ac_build_s_barrier(&ctx->ac);
/* Export primitive data */
tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, num_emit_threads, "");
ac_build_ifcc(&ctx->ac, tmp, 5140);
{
struct ngg_prim prim = {};
prim.num_vertices = verts_per_prim;
tmp = ngg_gs_vertex_ptr(ctx, tid);
LLVMValueRef gep_idx[3] = {
ctx->ac.i32_0, /* implicit C-style array */
ctx->ac.i32_1, /* second value of struct */
ctx->ac.i32_0, /* primflag */
};
tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, "");
tmp = LLVMBuildLoad(builder, tmp, "");
prim.isnull = LLVMBuildICmp(builder, LLVMIntEQ, tmp,
LLVMConstInt(ctx->ac.i8, 0, false), "");
for (unsigned i = 0; i < verts_per_prim; ++i) {
prim.index[i] = LLVMBuildSub(builder, vertlive_scan.result_exclusive,
LLVMConstInt(ctx->ac.i32, verts_per_prim - i - 1, false), "");
prim.edgeflag[i] = ctx->ac.i1false;
}
build_export_prim(ctx, &prim);
}
ac_build_endif(&ctx->ac, 5140);
/* Export position and parameter data */
tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, vertlive_scan.result_reduce, "");
ac_build_ifcc(&ctx->ac, tmp, 5145);
{
struct radv_vs_output_info *outinfo = &ctx->shader_info->vs.outinfo;
struct radv_shader_output_values *outputs;
unsigned noutput = 0;
/* Allocate a temporary array for the output values. */
unsigned num_outputs = util_bitcount64(ctx->output_mask);
outputs = calloc(num_outputs, sizeof(outputs[0]));
memset(outinfo->vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
sizeof(outinfo->vs_output_param_offset));
outinfo->pos_exports = 0;
tmp = ngg_gs_vertex_ptr(ctx, tid);
LLVMValueRef gep_idx[3] = {
ctx->ac.i32_0, /* implicit C-style array */
ctx->ac.i32_1, /* second value of struct */
ctx->ac.i32_1, /* stream 1: source data index */
};
tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, "");
tmp = LLVMBuildLoad(builder, tmp, "");
tmp = LLVMBuildZExt(builder, tmp, ctx->ac.i32, "");
const LLVMValueRef vertexptr = ngg_gs_vertex_ptr(ctx, tmp);
if (ctx->output_mask & (1ull << VARYING_SLOT_PSIZ)) {
outinfo->writes_pointsize = true;
}
if (ctx->output_mask & (1ull << VARYING_SLOT_LAYER)) {
outinfo->writes_layer = true;
}
if (ctx->output_mask & (1ull << VARYING_SLOT_VIEWPORT)) {
outinfo->writes_viewport_index = true;
}
unsigned out_idx = 0;
gep_idx[1] = ctx->ac.i32_0;
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
if (!(ctx->output_mask & (1ull << i)))
continue;
outputs[noutput].slot_name = i;
outputs[noutput].slot_index = i == VARYING_SLOT_CLIP_DIST1;
if (ctx->stage == MESA_SHADER_VERTEX &&
!ctx->is_gs_copy_shader) {
outputs[noutput].usage_mask =
ctx->shader_info->info.vs.output_usage_mask[i];
} else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
outputs[noutput].usage_mask =
ctx->shader_info->info.tes.output_usage_mask[i];
} else {
assert(ctx->is_gs_copy_shader || ctx->options->key.vs_common_out.as_ngg);
outputs[noutput].usage_mask =
ctx->shader_info->info.gs.output_usage_mask[i];
}
for (unsigned j = 0; j < 4; j++, out_idx++) {
gep_idx[2] = LLVMConstInt(ctx->ac.i32, out_idx, false);
tmp = LLVMBuildGEP(builder, vertexptr, gep_idx, 3, "");
tmp = LLVMBuildLoad(builder, tmp, "");
outputs[noutput].values[j] = ac_to_float(&ctx->ac, tmp);
}
noutput++;
}
radv_llvm_export_vs(ctx, outputs, noutput, outinfo, false);
FREE(outputs);
}
ac_build_endif(&ctx->ac, 5145);
}
static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx,
unsigned stream,
LLVMValueRef *addrs)
{
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef tmp;
const LLVMValueRef vertexidx =
LLVMBuildLoad(builder, ctx->gs_next_vertex[stream], "");
/* If this thread has already emitted the declared maximum number of
* vertices, skip the write: excessive vertex emissions are not
* supposed to have any effect.
*/
const LLVMValueRef can_emit =
LLVMBuildICmp(builder, LLVMIntULT, vertexidx,
LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false), "");
ac_build_kill_if_false(&ctx->ac, can_emit);
tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, "");
tmp = LLVMBuildSelect(builder, can_emit, tmp, vertexidx, "");
LLVMBuildStore(builder, tmp, ctx->gs_next_vertex[stream]);
const LLVMValueRef vertexptr =
ngg_gs_emit_vertex_ptr(ctx, get_thread_id_in_tg(ctx), vertexidx);
unsigned out_idx = 0;
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
unsigned output_usage_mask =
ctx->shader_info->info.gs.output_usage_mask[i];
uint8_t output_stream =
ctx->shader_info->info.gs.output_streams[i];
LLVMValueRef *out_ptr = &addrs[i * 4];
int length = util_last_bit(output_usage_mask);
if (!(ctx->output_mask & (1ull << i)) ||
output_stream != stream)
continue;
for (unsigned j = 0; j < length; j++, out_idx++) {
if (!(output_usage_mask & (1 << j)))
continue;
LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder,
out_ptr[j], "");
LLVMValueRef gep_idx[3] = {
ctx->ac.i32_0, /* implied C-style array */
ctx->ac.i32_0, /* first entry of struct */
LLVMConstInt(ctx->ac.i32, out_idx, false),
};
LLVMValueRef ptr = LLVMBuildGEP(builder, vertexptr, gep_idx, 3, "");
out_val = ac_to_integer(&ctx->ac, out_val);
LLVMBuildStore(builder, out_val, ptr);
}
}
assert(out_idx * 4 <= ctx->gsvs_vertex_size);
/* Determine and store whether this vertex completed a primitive. */
const LLVMValueRef curverts = LLVMBuildLoad(builder, ctx->gs_curprim_verts[stream], "");
tmp = LLVMConstInt(ctx->ac.i32, si_conv_gl_prim_to_vertices(ctx->gs_output_prim) - 1, false);
const LLVMValueRef iscompleteprim =
LLVMBuildICmp(builder, LLVMIntUGE, curverts, tmp, "");
tmp = LLVMBuildAdd(builder, curverts, ctx->ac.i32_1, "");
LLVMBuildStore(builder, tmp, ctx->gs_curprim_verts[stream]);
LLVMValueRef gep_idx[3] = {
ctx->ac.i32_0, /* implied C-style array */
ctx->ac.i32_1, /* second struct entry */
LLVMConstInt(ctx->ac.i32, stream, false),
};
const LLVMValueRef primflagptr =
LLVMBuildGEP(builder, vertexptr, gep_idx, 3, "");
tmp = LLVMBuildZExt(builder, iscompleteprim, ctx->ac.i8, "");
LLVMBuildStore(builder, tmp, primflagptr);
tmp = LLVMBuildLoad(builder, ctx->gs_generated_prims[stream], "");
tmp = LLVMBuildAdd(builder, tmp, LLVMBuildZExt(builder, iscompleteprim, ctx->ac.i32, ""), "");
LLVMBuildStore(builder, tmp, ctx->gs_generated_prims[stream]);
}
static void
write_tess_factors(struct radv_shader_context *ctx)
{
@@ -3490,6 +3980,14 @@ handle_fs_outputs_post(struct radv_shader_context *ctx)
static void
emit_gs_epilogue(struct radv_shader_context *ctx)
{
if (ctx->options->key.vs_common_out.as_ngg) {
gfx10_ngg_gs_emit_epilogue_1(ctx);
return;
}
if (ctx->ac.chip_class >= GFX10)
LLVMBuildFence(ctx->ac.builder, LLVMAtomicOrderingRelease, false, "");
ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_NOP | AC_SENDMSG_GS_DONE, ctx->gs_wave_id);
}
@@ -3503,10 +4001,10 @@ handle_shader_outputs_post(struct ac_shader_abi *abi, unsigned max_outputs,
case MESA_SHADER_VERTEX:
if (ctx->options->key.vs_common_out.as_ls)
handle_ls_outputs_post(ctx);
else if (ctx->options->key.vs_common_out.as_ngg)
break; /* handled outside of the shader body */
else if (ctx->options->key.vs_common_out.as_es)
handle_es_outputs_post(ctx, &ctx->shader_info->vs.es_info);
else if (ctx->options->key.vs_common_out.as_ngg)
break; /* handled outside of the shader body */
else
handle_vs_outputs_post(ctx, ctx->options->key.vs_common_out.export_prim_id,
ctx->options->key.vs_common_out.export_clip_dists,
@@ -3800,7 +4298,31 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
ctx.gs_next_vertex[i] =
ac_build_alloca(&ctx.ac, ctx.ac.i32, "");
}
if (ctx.options->key.vs_common_out.as_ngg) {
for (unsigned i = 0; i < 4; ++i) {
ctx.gs_curprim_verts[i] =
ac_build_alloca(&ctx.ac, ctx.ac.i32, "");
ctx.gs_generated_prims[i] =
ac_build_alloca(&ctx.ac, ctx.ac.i32, "");
}
/* TODO: streamout */
LLVMTypeRef ai32 = LLVMArrayType(ctx.ac.i32, 8);
ctx.gs_ngg_scratch =
LLVMAddGlobalInAddressSpace(ctx.ac.module,
ai32, "ngg_scratch", AC_ADDR_SPACE_LDS);
LLVMSetInitializer(ctx.gs_ngg_scratch, LLVMGetUndef(ai32));
LLVMSetAlignment(ctx.gs_ngg_scratch, 4);
ctx.gs_ngg_emit = LLVMBuildIntToPtr(ctx.ac.builder, ctx.ac.i32_0,
LLVMPointerType(LLVMArrayType(ctx.ac.i32, 0), AC_ADDR_SPACE_LDS),
"ngg_emit");
LLVMSetAlignment(ctx.gs_ngg_emit, 4);
}
ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out;
ctx.gs_output_prim = shaders[i]->info.gs.output_primitive;
ctx.abi.load_inputs = load_gs_input;
ctx.abi.emit_primitive = visit_end_primitive;
} else if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) {
@@ -3861,6 +4383,11 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
LLVMBuildCondBr(ctx.ac.builder, cond, then_block, merge_block);
LLVMPositionBuilderAtEnd(ctx.ac.builder, then_block);
if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY &&
ctx.options->key.vs_common_out.as_ngg) {
gfx10_ngg_gs_emit_prologue(&ctx);
}
}
if (shaders[i]->info.stage == MESA_SHADER_FRAGMENT)
@@ -3883,6 +4410,9 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
ctx.options->key.vs_common_out.as_ngg &&
i == shader_count - 1) {
handle_ngg_outputs_post(&ctx);
} else if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY &&
ctx.options->key.vs_common_out.as_ngg) {
gfx10_ngg_gs_emit_epilogue_2(&ctx);
}
if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) {

View File

@@ -2023,7 +2023,10 @@ static const struct radv_prim_vertex_count prim_size_table[] = {
static const struct radv_vs_output_info *get_vs_output_info(const struct radv_pipeline *pipeline)
{
if (radv_pipeline_has_gs(pipeline))
return &pipeline->gs_copy_shader->info.vs.outinfo;
if (radv_pipeline_has_ngg(pipeline))
return &pipeline->shaders[MESA_SHADER_GEOMETRY]->info.vs.outinfo;
else
return &pipeline->gs_copy_shader->info.vs.outinfo;
else if (radv_pipeline_has_tess(pipeline))
return &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.outinfo;
else

View File

@@ -2148,6 +2148,30 @@ struct radeon_winsys_sem;
uint64_t radv_get_current_time(void);
static inline uint32_t
si_conv_gl_prim_to_vertices(unsigned gl_prim)
{
switch (gl_prim) {
case 0: /* GL_POINTS */
return 1;
case 1: /* GL_LINES */
case 3: /* GL_LINE_STRIP */
return 2;
case 4: /* GL_TRIANGLES */
case 5: /* GL_TRIANGLE_STRIP */
return 3;
case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */
return 4;
case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */
return 6;
case 7: /* GL_QUADS */
return V_028A6C_OUTPRIM_TYPE_TRISTRIP;
default:
assert(0);
return 0;
}
}
#define RADV_DEFINE_HANDLE_CASTS(__radv_type, __VkType) \
\
static inline struct __radv_type * \

View File

@@ -927,6 +927,11 @@ radv_shader_variant_create(struct radv_device *device,
sym->name = "esgs_ring";
sym->size = 32 * 1024;
sym->align = 64 * 1024;
/* Make sure to have LDS space for NGG scratch. */
/* TODO: Compute this correctly somehow? */
if (binary->variant_info.is_ngg)
sym->size -= 32;
}
struct ac_rtld_open_info open_info = {
.info = &device->physical_device->rad_info,