intel/compiler: Create and use struct for GS thread payload
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com> Acked-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18176>
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@@ -116,6 +116,13 @@ struct tes_thread_payload : public thread_payload {
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fs_reg urb_output;
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};
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struct gs_thread_payload : public thread_payload {
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gs_thread_payload(const fs_visitor &v);
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fs_reg urb_handles;
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fs_reg primitive_id;
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};
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struct fs_thread_payload : public thread_payload {
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fs_thread_payload(const fs_visitor &v,
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bool &source_depth_to_render_target,
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@@ -192,7 +199,6 @@ public:
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bool run_mesh(bool allow_spilling);
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void optimize();
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void allocate_registers(bool allow_spilling);
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void setup_gs_payload();
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void setup_cs_payload();
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bool fixup_sends_duplicate_payload();
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void fixup_3src_null_dest();
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@@ -471,6 +477,11 @@ public:
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return *static_cast<tes_thread_payload *>(this->payload_);
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}
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gs_thread_payload &gs_payload() {
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assert(stage == MESA_SHADER_GEOMETRY);
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return *static_cast<gs_thread_payload *>(this->payload_);
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}
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fs_thread_payload &fs_payload() {
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assert(stage == MESA_SHADER_FRAGMENT);
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return *static_cast<fs_thread_payload *>(this->payload_);
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