intel/fs: Support INTEL_DEBUG=no8,no32 in compute shaders
The "no32" flag will have precedence over "do32", like is done for FS. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5142>
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@@ -9063,13 +9063,16 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
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min_dispatch_width = max_dispatch_width = required_dispatch_width;
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}
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assert(min_dispatch_width <= max_dispatch_width);
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fs_visitor *v8 = NULL, *v16 = NULL, *v32 = NULL;
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fs_visitor *v = NULL;
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const char *fail_msg = NULL;
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/* Now the main event: Visit the shader IR and generate our CS IR for it.
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*/
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if (min_dispatch_width <= 8 && max_dispatch_width >= 8) {
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if (likely(!(INTEL_DEBUG & DEBUG_NO8)) &&
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min_dispatch_width <= 8 && max_dispatch_width >= 8) {
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nir_shader *nir8 = compile_cs_to_nir(compiler, mem_ctx, key,
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src_shader, 8);
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v8 = new fs_visitor(compiler, log_data, mem_ctx, &key->base,
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@@ -9118,7 +9121,8 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
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}
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}
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if ((!v || !v->spilled_any_registers) &&
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if (likely(!(INTEL_DEBUG & DEBUG_NO32)) &&
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(!v || !v->spilled_any_registers) &&
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!fail_msg && (min_dispatch_width > 16 || (INTEL_DEBUG & DEBUG_DO32)) &&
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max_dispatch_width >= 32) {
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/* Try a SIMD32 compile */
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@@ -9148,6 +9152,17 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
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}
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}
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if (unlikely(!v && (INTEL_DEBUG & (DEBUG_NO8 | DEBUG_NO16 | DEBUG_NO32)))) {
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if (error_str) {
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*error_str =
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ralloc_strdup(mem_ctx,
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"Cannot satisfy INTEL_DEBUG flags SIMD restrictions");
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}
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return NULL;
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}
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assert(v);
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const unsigned *ret = NULL;
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if (unlikely(v == NULL)) {
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assert(fail_msg);
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