i965/nir: Inline remap_inputs_with_vue_map

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand
2017-05-04 14:57:52 -07:00
parent 0d5f89cdc3
commit 5b00c3cc05

View File

@@ -96,25 +96,6 @@ add_const_offset_to_base(nir_shader *nir, nir_variable_mode mode)
}
}
static bool
remap_inputs_with_vue_map(nir_block *block, const struct brw_vue_map *vue_map)
{
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic == nir_intrinsic_load_input ||
intrin->intrinsic == nir_intrinsic_load_per_vertex_input) {
int vue_slot = vue_map->varying_to_slot[intrin->const_index[0]];
assert(vue_slot != -1);
intrin->const_index[0] = vue_slot;
}
}
return true;
}
static bool
remap_tess_levels(nir_builder *b, nir_intrinsic_instr *intr,
GLenum primitive_mode)
@@ -363,16 +344,30 @@ brw_nir_lower_vue_inputs(nir_shader *nir, bool is_scalar,
/* Inputs are stored in vec4 slots, so use type_size_vec4(). */
nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 0);
if (is_scalar || nir->stage != MESA_SHADER_GEOMETRY) {
/* This pass needs actual constants */
nir_opt_constant_folding(nir);
if (nir->stage == MESA_SHADER_GEOMETRY && !is_scalar)
return;
add_const_offset_to_base(nir, nir_var_shader_in);
/* This pass needs actual constants */
nir_opt_constant_folding(nir);
nir_foreach_function(function, nir) {
if (function->impl) {
nir_foreach_block(block, function->impl) {
remap_inputs_with_vue_map(block, vue_map);
add_const_offset_to_base(nir, nir_var_shader_in);
nir_foreach_function(function, nir) {
if (!function->impl)
continue;
nir_foreach_block(block, function->impl) {
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic == nir_intrinsic_load_input ||
intrin->intrinsic == nir_intrinsic_load_per_vertex_input) {
int vue_slot = vue_map->varying_to_slot[intrin->const_index[0]];
assert(vue_slot != -1);
intrin->const_index[0] = vue_slot;
}
}
}